Devlog 6
The past few days I’ve been looking into NASA’s spice database, which is an incredibly powerful tool to get data about the solar system. I’m not sure if I’ve mentioned yet but the core of this project is a solar system sim, which I’m hoping to be accurate to about 100yrs or so (probably less in the end, but I will push it as far as my computer can handle). To do this I’m using the RKF54 integrator(sounds scary but it’s just a glorified mean (kinda)), which is incredibly powerful and can be incredibly precise. But it still requires initial precise data, which I will use spice to generate. Now, spice is an incredibly well documented program, but from what i can find, its strength is python and C; neither of which unity supports (tbh i havent tried yet, but i assume). So at the moment ive tried like 50 different wrappers and plugins, and so far no luck. But its almost 100% on my end as I do not follow the website very well 😅. I’ve done a few other things in the meantime though, like ive finished my object shader(and my earth one too) and finally imported all the planet/dwarf planet textures. Once ive got spice to work, progress should hopefully start to take off.