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11h 11m 54s logged

Devlog 19

Optimise❌. Add and fix features ✅. Yup more procrasonation, but i have a massive list of changes.

  • The planet Preview in the UI no longer shows missing textures when there is no texture for the object, this is done with a deterministic shader i made using the moons id to color it in game and in the UI.
  • I’ve added a taskbar at the top that i’m really proud of tbh, its easily expandable and easy to use now
  • Fixed the labelling issue with the moons, as unused labels were not being dealt with correctly and would just stay on screen(this was actually a massive pain to do 😭)
  • +50 other small anoying fixes

What i still need to do tho is fix the fittery nature of the orbits, its because the orbits update their position before the camera updates its world position(the cameras stays at 0, 0 and a script updates the positions of everything within range accordingly, however this code runs at the start of the frame and the camera updates at the end, this shouldn’t be a difficult fix but i remember coding the camera to update late in the frame for a reason so this may be harder than i think)

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