Devlog 27
Yooo Im back. Thank god the deadline has been extended broo. Done mostly boring stuff tbh. Ive begun on working on adding a grid that scales with the camera and im like 60% there. Shaders haven’t really clicked for me yet so im still kinda joining random things to other random things and hoping it looks correct tbh. Also begun work on making the mission planner automatically sort and setup lambart test cases for my solver to solve(ive actually done this already, however its really hard to validate if my resluts are anywhere near correct, they look correct but i have no numerical way of knowing, so ima go with the ignore it untill something else goes wrong and hope its fine idk)
devlogs will prolly be focused on fixing the camera movement(zooming is a massive pain as its really hard to know when you want to zoom massivly or small - like you want to be zooming out fast if you want to go between planets, but if you want to go between moons or something its hard:( ) and misson planner aspects of this project for this week or so. So boring devlogs. cant wait till i can finially ship this and you can all have a go.
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