Devlog 10
Before I implement physics i decided to procrastonate with optimisations. Good news: its now running at 200fps(used to be like 150ish). Bad news: Ive got to athually implent the physics. Ive been reading up on it and i understand a two body 2d form of IAS15, but ~100 ish body and 3D not so much. So the next few days may just be devlogs of planets moving hopefully where they should. Oh i also started to implent a trail that follows the planets, but its proving diffucult as ‘planet-space’ and ‘world space’ are complete diffrent local tranforms and for some reason i just cant figue out a fast way of converting between them (I have one solution but it does an unnesasay amount of divs per frame, which is eating up processing power that should go to physics). But so far this is it, oh i also added a ring that goes around the planet but ive not got a screenshot of it and im not waiting 5m for unity to open so js imagine rings next to the labels in the same color as the label
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