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9h 39m 43s logged

Devlog 13

Ok major update. I have managed to implement thee and a half things rn. 1: the UI is fully working and scales and moves with the window if you resize it. 2: the Ui calculates the keplarna elements of any body using no hardcoaded info. 3: i am able to use these elements to do a crude simulation of one orbit allowing me to visulise the orbits. 3.5: I half implemented IAS15 got stuck and decided to do steps 1-3. However as you can see its running at 39 fps which is just not going to happen. Annoyngly my code only takes up like 2ms however the way i have set it up means the camera is incredibly resource intetive(i had an issue with not being able to see the orbits so i just made the clipping plane of the camera a stupidly large number. I think theres a way to make a Ui shader or smthin to visulise the orbits, however i aint that smart and i hate hlsl so much bro 😭) If i made the clipping plane smaller and optimised my end a bit i could prolly push this to like 100 as thats where i was at before idk tho.

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