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6h 0m 26s logged

Devlog 14

Ok still putting off physics atm, butttt ive done some stuff. Ive done a bit of optimisation, like ive split up the rendering into layers, so there a camera that renders the background, there a cam that renders the planets and a cam that renders the orbits. Because of this i can have separate scales for each camera, so whist the planets/moons are scaled down by 10000x, the orbits are done by 10000000x. meaning i can reader eve pluto in a single frame with a semi useable clipping plane. Ive also made it so you can click on a planet and it will automatically update everything, which i have been wanting to do for ages as i now do not need to use the inspector anymore to update what planet we are looking at. However there is still one issue, this only works for the 9 objects that have a dedicated label, the other 100 moons/asteroids are innecesable. I want to make it so once you zoom far in enough to a moon its label will show, however for planets like jupiter they will all overlap and look bad, but i dont really want to add anymore overhead to the UI rn and idk what to do, like if you have two that overlap which one do you hide? But hopefully once i finally decide to finish the IAS15 ill move onto phase 2 which is implementing mission planning(this is what im better at so it should hopefully pick up soon).

Also one thing do the orbits look better when their full or when they taper off? I prefer full but idk

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@AustinB

Js realised saturn doesn’t have any rings in the vis yet, ill add those next i think