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9h 33m 49s logged

Devlog 9

I finally did it!!! So ive spend the last like week trying to use SPICE data (a fancy way of getting data avout planets like pos, vel ect - and like so much more) in my unity project. Ive managed to write a python script (as there is no good wrapper for C#) that converts the ~10gb of data i have into about 25mb of data i need in my own format(spanning from 2000-2030, i want to update this to 2100, however data for some asteroids only go to 2030). This is absolutely overkill, but so far its the only option i have, but the good news is i can ship the porject with this data and avoid the trouble with trying to compress 10gb of data as there is no way im shipping a project that is 90% useless data. Ive prolly explained what ive done really badly but idk its finally done. (attached below is proof that ive got the data - ignore the horrible color choices and lack of visible planets plz). Next up: implementing IAS15.

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