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8h 23m 33s logged

Devlog 4

OK stepped back from shaders. I’ve spent the last 3 days working on my camera movement script. I got the initial movement down on the first day. However, this project is using massive scales, so a float vector three isn’t enough precision. So (and im not fully done yet) but i’ve spent the last few days doing two things: 1: updating everything to doubles, 2:keeping the camera at the origin, and moving the scene around it (this way means we only work with objects around the origin)

There is still lots to do tho but ill be back once ive managed to make the camera script to work.

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