stardance has been extended another month! the new deadline is october 31 :)

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12h 26m 32s logged

Devlog 22

Yooo. Things are looking up. Ive implemented the lambert solver fully so you can do a controlled burn to jump orbits (shown in the vid below). And ive managed to add in accurate date/time tracking at the bottom of the screen (however there are a few bugs that you will defiantly be able to spot). Only 11 days till this needs to be done and i have much more than 11 worth of things i need to do(and im already skipping out on alot of stuff for my A-levels for this so once i finished this ive got about 3 weeks of stuff to relearn 😭). I think im going to get the physics and spacecraft stuff done within like 4 days i hope and just do quality stuff from then. One thing though, optimisation has not gone as well as i had hoped (topping out at about 20 fps on my laptop, so if you have a decent pc that has a gpu with more than like 5 cores you would prolly be fine but idk yet), but i am hoping to get this running on my laptop at a usable rate. but we shall see. Also like the post 🙏🙏. Last thing, in the vid the sim speed up and down, it wont do that in the build i just got impatient and manually forced it to go faster 😭. Last last thing, you can move the camera, i just didn’t in this vid.

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