Devlog 7
Massive change from last time. So for context atm I am building a solar system sim as a core for this project. And ive been trying to create some sort of method to simulate the moons without any heavy computation, as I assumed physically simulating ~500 objects would not be feasible. To put it lightly, ive wasted my time. Ive done a bit more research into the integrator i am planning to implement (IAS15), and turns out it can handle 1000 ish object just fine (even on a laptop) at only a few milliseconds per loop. So Now the next few days I will probably be spending on research on IAS15 and optimisation tricks for it. Something i need to decide soon is if this is going to be c# or hslsl as its alot of computation (so good for gpu) but its lots of complex computation (better for CPU). IDK tbh im larping CS atm, i have no idea what’s slow for a computer to run.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.