Devlog 5
Today I managed to finally get the camera working. Its not fully there yet, like I want to add logarithmic zooming and other minor things, but the core is working. The camera stays contently at the orgin, with objects moving around it. This gives me two main benefits, 1: i can store the cameras ‘real’ position as a double3, which removes all jittering due to floating point errors. and 2: culling objects is much easier as as part of the update loop on moving the objects involves calculating the distance between the objects, allowing us to cull all objects at a certain distance with virulently no more expense.
Ive also began working on the UI, but its more of a ‘just making it work’ UI than a ‘looking nice’ UI atm and graphic design will come much later.
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