Alien Arena (3d FPS)
- 33 Devlogs
- 51 Total hours
hi everybody! this is my first ever 3d game in Godot, please give it a good review! make sure to review everything confidently, don't get lazy please, thanks!
hi everybody! this is my first ever 3d game in Godot, please give it a good review! make sure to review everything confidently, don't get lazy please, thanks!
I reviewed everyone’s previous ship feedback and made a few changes! ready to re-ship, wish me luck!
ship!
please give me a good score!
i’ve already gotten reports that the game gets very laggy when you look at the trees (its because of complex shaders that are post-processing), will fix soon
also my BIGGEST devlog yet, press read more! 🙏 (added guns 🔫🔫)
so far it has the axe, the pistol, and the rest is empty but I successfully built it so it is very easy to add to and implement into the game
The person who I was getting ALL of my models from on sketchfab, @levraicoincoin DELETED their sketchfab account
no idea why, crazy coincidence that it happpened the day after I published using their models. So it took so long to find someone else’s models (thank you new person who I dont want to delete their models 🙏). and this new person’s models are very different and it took me a very long time to get adjusted to this and figure out how to use it. @levraicoincoin was so simple, this one is not. all of the animations were packed into one action, and I did not know about Godot’s slice (wtv its called) feature, so I was trying to import them seperately through blender. huge fail, but finally figured it out so I guess it’s a success 👑 and another plus is that this person does have more models that are similar, and I’ve figured out how to use them so it won’t be that big of a struggle next time
AudioBus that has signals of things like axe swung and shot firedGameAudio node that uses the signals from AudioBus and plays a soundUnshadedLayer node from earlier, HUGE painif you really read everything, I appreciate it a LOT. all of my work related to this devlog took SO MUCH time, but I’ve gotten a lot of support. super grateful
probably best news so far, @tejaswa got unbanned after mistakenly being banned for fraud! 🎉 he inspired this project a lot, so I’m really happy for him, his project, and grateful for the support he gave me
unshadedlayer node using subviewports where if you add a child to it, that child will be unaffected by shading like cel shading and pixel art (it doesn’t work that well yet, i’ll have to improve it)ignore the roblox thing
blendchunk nodegiantblendchunk node which is just 3 blendchunksblendchunks properly detect any chunks near them and change their texture using a shader to make it look like a seamless transition (although I’ll admit that it could use some work because the cel shading makes it pretty weird)worldenvironment color change in a blendchunk rather than having to actually go to the solid onereally hope I get an xbox so if you see this, please repost like comment whatever so this project is seen more, and also if your rating give me a perfect score! 🙏
it pmo to see how people will just completely ai literally EVERYTHING and still think they can get stardust for it. like literally everything, the code, the idea, the devlogs for some reason, and the readme. how lazy can you be? i know exactly who this is directed towards
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i think it’s really coming together now, and this project now has the highest amount of hours so I guess that’s nice
i like the minion thing
)
chunk node which is 50x50 and takes a biome variable, so I can just import biome resources into it and it automatically gets updated 👏biome_data.gd and made it extend resourceswasteland_biome.tres and ’glacier_biome.tres`, both resources with all the information above and all I have to do is attach it to a chunkRemember how a while ago I said I hate resources, well now they’re my favorite thing, they’re really useful and in this context, a giant lifesaver. the 3rd video shows how easy I made the process using resources.
great progress so far, i think I can really get an xbox
soon
nothing much except I think I need some feedback on the new cel shading and environment. does it look good?
(actual devlog below
)
to be honest right now, I don’t really know what the next steps are but my progress skyrocketed in the past few days so I think I’m gonna take a break. thanks for the support!
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Again, still pretty proud of my progress, lots of people showed interest so that’s nice.
surprised I finished whole enemies in around 2 hours, thought it would be longer for my first ever 3d enemy. planning to add a super big boss that uses the same model which you need a gun to kill because whats an axe gonna do against it. really proud of my progress so far
I really want feedback on how this looks so tell me what you think. there’s not really as much notes as last time except I’m really proud of how the game turned out right now.
so this section has a lot. I’m gonna change the way I write devlogs because it’s cooler this way and also more professoinal so I’ll do better in the storytelling part of the ship. I went through a ton of like thinking and game ideas until I finally found one, and that process took so long I have no idea why. I went to a different state so I couldn’t work much then and I also watched bnd which was nice. so yeah I think I’m a lot more excited about the game now, why are emoticons no longer supported? :spiderman: see
This is day 10 somehow and for this devlog, I definiteily got a ton of progress. I stayed up until midnight trying to figure out how to get blender animations into Godot and I finally figured it out today morning.
The reason it took so long is because the materials were not exporting properly and there was also a lot of small suff I had to fix like getting rid of blender’s unnecessary default animations and also managing the size of the item. I had to make tee animation twice because it was corrupted by size and positioning in the first one. I also made this model like a year ago and not knowing where all the files were in my computer did not help 🤦
There is still a lot left to do like
and also just follow while you’re here thanks
Used Blender to make a nice walking animation!
And I did some coding which is why there is a lot more time logged.
What really took the longest was getting EpicFigRig to work because it does not work for the current Blender model and it took me a while to figure that out and go to an old version. 
In this larger session, I made a working character using capsules and capsule shaped hurtboxes which can move around, look around, and jump.
I used filler boxes and basically filler everything becasue I haven’t imported my models to blender yet.
Day 7 part 2
!
This time I got another hour of work. I worked on projectiles in my game. I’m not gonna attach a video though because it’s going to mess up my storytelling score upon ship for having irrelevant devlogs (cuz people will not put the time and effort to actually grade stuff.
I have tons of experience with lego
animation and legos also don’t have many bones that I have to take care of, so I can easily animate them for my game.
The main restriction I have anyway is the models like creation and animation and using lego can make all of that easier
the image is some of my
work from last summer
I am so happy to have rerolled + 5. what a great day
I got a lot of practice and progress towards a prototype of a 3D game today, but still not the one that I want to be
the most relevant to this project.
I learend a lot about how to make cameras work in 3D by converting 2d coordinates into 3D. this also taught me how to use Input.get_vector() which returns a Vector2D and convert it into a Vector3D
I guess I also learned how to use markdown better 🤷
To be honest I still haven’t decided what kind of 3D game I want to make but I know I’m putting a lot of hours into it (because I want an xbox
)
I’m thinking most likely an FPS but there are tons of those and it wont be creative. I could also do a arena shooter or fighter using the Gobot open source 3d model, which I’ve already been implementing in my game right now.
I think I have lots of motivation so this project will definitely have passion.
Gdquest is the best
I got a lot of work done today! I know it only says 15 minutes, but it was because I was experimenting and figuring out how to use something 3d on a different file, and I forgot to turn on the time tracking for a large majority of it.
I’m really excited to move on now that I finished this step.
Also, regarding the thing I said would be hard yesterday, it was too difficult for me to do, so I set it aside for now. I will get back to it when I think I am ready.
I found out that stardance only lets you make new lines on google chrome but not safari? it’s really weird so I had to switch browsers for this
I wasn’t able to get a lot of progress in today because I had other work to do. I’m kind of curious/afraid what will happen tomorrow because my learning plan has something very difficult which I really want to get over with so I can move on to the more fun parts. WHY DOES STARDANCE NOT LET YOU DO SHIFT + ENTER ANYMORE TO MAKE A NEW LINE?? the image is here because I’m a big fan of the outlines in the art style so when the game is being created, you will definitely see them
This devlog marks the start of my 3d game.
I still have no idea what it is yet unfortunately but all I know is that this is going to be my first three dimensional game, and I think it is going to be a lot of fun to build.
I don’t even know the version I think it’s like 4.6 or something
Well I don’t have the actual game built yet but I’ve been spending these 3 hours just learning what I need to know to get started. I only have experience with 2D so far so all of these tutorials and documents that I’m reading and watching will help me get some practice and knowledge or whatever I need for a successful game.
(i’m writing super long devlogs so I can get a good storytelling score because I really want an xbox)