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ar-bh

@ar-bh

Joined June 22nd, 2026

  • 81Devlogs
  • 8Projects
  • 9Ships
  • 141Votes
i am arjn
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34m 8s logged

officially added the bear 🐻 asset!


this devlog mostly comprised of writing the detailed README.md like I do for all my assets

it takes a while because I put a lot of effort

it also includes the git commit to make it actually show on the website cool


thanks!

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1h 22m 25s logged

bear sim is proving challenging (feedback pls 🙏)


so the only problem rn is that animations are a bit hard to use. I’ve never done code for animations at this level so at least I’m learning

I’m starting to think that I should have published this as its own project and maybe I shouldn’t make it under a MIT license bc of how hard I’m working. but it doesnt really matter bc either way im getting an xbox 👏 (Probably hopefully theoretically practically)

ok so yeah give me feedback tell me what you think thanks!

:minionlaugh:

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1h 36m 28s logged

working on my next asset, a bear sim! 🐻


before I start, let me just express my gratitude. I’m only 134 stardust away from my xbox!! :xbox: thank you guys so much for the good reviews and great feedback! i can nearly guarantee that I can get it now because of all of you! :xbox: :celebrate:


actual devlog now

the next asset is a bear simulator its very unique imo
i got a great model from sketchfab that I am so excited to implement properly so I think the end result will be really great!

this is definitely going to be on the featured list if it turns out nice


thanks for reading and supporting!

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51m 5s logged

for those reviewing, pls give me a good review so I can get xbox :xbox: :minionlaugh: actual devlog below though


added new blender lego assets!

this includes lego crying castle crasher and lego crying guy (they use the same face)

both of these are projects from a while ago but it didn’t take time to add them and there’s also no harm so I just decided to add them bc y not


added the website’s font!

this font called augie pixel comes from Jame gam which is something you guys should do btw and is hosted by @augie.
they made it themselves and I’m really gratefu that it’s free to use


that’s all, pls give me good review if your rating btw 🙏

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Ship

Arjun’s Asset Hub!!

hi everybody, I’m Arjun, I’m 14 years old, and this is my project.

I have a deep passion for game-dev and animation so I decided to make this website as a tool for myself, and other people like me too!

godot 4

I always make my games in Godot so for my asset store, I added a category called Godot 4 (obviously :) ) :godot:

So far, this has

  • Simple 3D FPS Controller
  • Mario-like 3D Platformer :mario:
  • Marble Run controller

and much more to come!

i don’t really want to go that in-depth for the lego one because as of right now, it only has 1 asset that is only for me :(

but I will be adding more soon!!

guys, I’ve been working the entire summer for my first gaming console, an XBOX :xbox: , and school is starting soon so this is my last ship! if everyone gives this a good review, then I’ll be set! please give me a good review so I can get an xbox, but don’t forget feedback as well!

thank you guys SO MUCH for the support!!

  • 8 devlogs
  • 32h
  • 17.64x multiplier
  • 536 Stardust
Try project → See source code →
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15m 32s logged

pre-devlog ship! wish me luck!! :celebrate: :celebrate-hen:


still a devlog though so I should probably say what I spent 15m doing :minionlaugh: love this emoji thing

ok so I obviously added the readme!

the readme contains:

  • the title (obviously)
  • the logo (obviously #2)
  • what you can find inside this website (the Godot and Blender packs)
  • each feature
  • how to get an asset, basically tutorials
  • a bit more about the actual website
  • credits (me and I talked about how the rest are in each asset’s README)

that’s it, wish me luck!

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17m 23s logged

added the marble controller to my website!

I Got lots of support from my fps one so I thought that I would try to mimic its theme and style and stuff using the graybox background. I will admit though that this is not one of my favorite projects so it is definitely not getting the featured tag (you can find the projects that are featured by scrolling down on the home page)
I also found that lots of my hackatime projects are not being counted correctly so I had to add them.

thanks for the support!

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1h 12m 29s logged

marble run! new asset for my asset library!

  • this asset uses advanced physics using RigidBody3D
  • i think it’s jupiter, not really sure what the marble texture is
  • not really a fan of the quality of this project so I probably will not be submitting to :godot: asset library

stay tuned though!

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1h 31m 23s logged

a few changes :godot: NEW CATEGORY! :lego:

  • i made the home screen a little less boring by adding a preview of my demo videos as a playlist in the back, kinda faded out. i don’t think it looks that good so I wil probably remove it later and put something else
  • the next category is lego blender! :blender: :lego: i started this with a lego version of me that I made a while back using mecabricks, will upload new custom self-made minifigs soon

stay tuned!

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6h 46m 19s logged

created the 2nd project for my asest hub! simple 3d platformer :mario:


you can try it now! the source code is here and the demo video is here


Features

  • orbital camera
  • wasd movement with jump and gravity
  • amazingly integrated gdquest model and animations

have fun!

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Ship

Alien FPS! 👽🔫 — Ship #2

an exploration alien shooter made in Godot by arjun bhumula!

this is my 2nd ship for Stardance. still my first 3D project and i’m proud of it — after Ship #1 i actually listened to the feedback and fixed a bunch of stuff.

What I changed from feedback

  • made it run better on weaker computers
  • enemies don’t spawn on top of trees/objects anymore
  • eye monsters now show up in the plains too
  • cleaned up some gameplay / UX issues people pointed out

The game

arena shooter — axe + pistol, enemies spawn across different biomes.

scoring

  • eye monster 👁️ — 200 (400 with axe)
  • snowman (creeper-like) — 250 (500 with axe)

enemies get stronger the longer you survive. die at 0 HP or by falling off the map. have fun!

AI disclosure ⚠️

NO AI WAS USED FOR CODE. I only used AI to help me learn Blender + Godot since this is my first time doing that.

Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY

  • 2 devlogs
  • 3h
  • 11.59x multiplier
  • 30 Stardust
Try project → See source code →
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3h 16m 46s logged

Working website! (prototype) :happi:

so obviously, there’s the home page then theres the actual store which is like the main part of the project, and then source which is a link to the websites github and then donate which ill probably delete.

so far I’ve only added godot 4 as a category and in godot 4 :godot: there is my *Basic fps controller which you can see in the last devlog


websites turning out pretty good os far, I was thinking of adding animation related categories like lego models (bc I used to make lego animations so it could be fun and helpful)


anyway that’s all, thanks for the support!

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2h 2m 50s logged

hi everyone! before you rate, let me just clarify about a few things before you rate my project

  • the game takes a little time to load, so please be patient 🙏 look at the devlogs while you wait! i’m on mac so I haven’t tested the windows download, try to play in-browser

  • i’m pretty sure it’s fixed but sometimes pressing W can move backwards and S moves forward. this is because you may have accidentally breached the limit on looking up and down. if this happens, slowly keep looking up or down (both work) until its fixed

happy shipping!

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11h 44m 50s logged

created my project! and got lots of progress towards my website and my first asset!! :godot:

  • got lots of work on the basic fps controller :godot: (look at future devlogs for more details because as of now, still in works!)
  • started the website; I’m going for an orange theme like one of my old projects magic chainsaw because I liked how it looks
  • i also made my logo by changing the colors of Godot :godot: logo to the colors of the blender :blender: logo so it represents the overlap between both (bc both will be present in the free store)

don’t forget to smash that like button, thanks!

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Ship

Alien FPS! 👽 🔫

an exploration alien shooter game made in Godot by arjun bhumula!

this is my first ever 3d project, and I’m very proud of it!

Alien FPS is kind of like an arena shooter (ig) where you are given an axe and a pistol and you have to fend for yourself. In the biomes surrounding you, enemies are spawning everywhere: (the following is from the readme)

The enemies include:

  • eye monster 👁️ : 200 points, but 400 if you use your axe to kill it
  • snowman (creeper :creeper: like minecraft: 250 points, but 500 if you use your axe to kill it

Enemies keep getting stronger as your score builds up, so be careful! You can either die by getting your health down to 0 or falling off the map somehow

Have fun! :minionlaugh:

AI DISCLOSURE! ⚠️

NO AI IS USED FOR CODE! However, I used AI to walk me through the process of using Blender and Godot together because this this is my first time doing that.

Please give me a good review so I can get an xbox, THANK YOU SO MUCH EVERYBODY

  • 31 devlogs
  • 49h
  • 13.27x multiplier
  • 649 Stardust
Try project → See source code →
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1h 26m logged

pre-devlog ship! please give me a good review guys 🙏 get playing! just updated:


Changelog

  • added a score
  • axe sound
  • tried to fix enemy shooting, not sure if I really did though
  • menu and death screen
  • bigger map that has slightly random generation
  • enemies get bigger and stronger as score gets up and you survive for longer

Next steps:

ship!


Notes:

please give me a good score!

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