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1h 15m 27s logged

if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks :youtube:

actual devlog below


Successfully added more and blended axe animations hooray (probably pre-alpha) :minionlaugh:


Changelog

  • added trauma based screenshake upon hitting an enemy. it is easy to change the intensity of the trauma based on which enemy is hit
  • added jump start, falling, and jump end animations
  • blended all animations together (blending means that animations will not be snappy and flow properly into each other for realism)
  • made the godot run scene thing always open in full screen which is how I want the game to be played

Next steps

  • again nearly everything in last 2 devlogs
  • mostly for now just enemy fsms and AI

Notes:

Again, still pretty proud of my progress, lots of people showed interest so that’s nice.

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Comments 6

@barfpile

awesome

@ar-bh

@barfpile thanks

@aayanalikhan09

this is insane the interactions are great i really want to see the end product :D

@ar-bh

@aayanalikhan09 thanks bro

@PRIKLY

This is genuinely so COOL!! I aspire to be like u omg! What is ur target prize once you get the Stardust :DDD?

@ar-bh

@PRIKLY nice to hear that! right now I’m looking for an xbox