if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks
actual devlog below
Successfully added more and blended axe animations hooray (probably pre-alpha)
Changelog
- added trauma based screenshake upon hitting an enemy. it is easy to change the intensity of the trauma based on which enemy is hit
- added jump start, falling, and jump end animations
- blended all animations together (blending means that animations will not be snappy and flow properly into each other for realism)
- made the godot run scene thing always open in full screen which is how I want the game to be played
Next steps
- again nearly everything in last 2 devlogs
- mostly for now just enemy fsms and AI
–
Notes:
Again, still pretty proud of my progress, lots of people showed interest so that’s nice.
Comments 6
awesome
@barfpile thanks
this is insane the interactions are great i really want to see the end product :D
@aayanalikhan09 thanks bro
This is genuinely so COOL!! I aspire to be like u omg! What is ur target prize once you get the Stardust :DDD?
@PRIKLY nice to hear that! right now I’m looking for an xbox
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