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7h 50m 2s logged

if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks :youtube: also my BIGGEST devlog yet, press read more! 🙏 (added guns 🔫🔫)

actual devlog below


TONS OF NEW CHANGES! 🔫 :happi:


Changelog (there’s so many, I couldn’t do it by memory and had to go to git history :minionlaugh:

  • added collision shapes to the environments! this includes the trees, the rocks, the glaciers, cacti, etc.
  • not sure if I included this in the last devlog but WIP winter field biome
  • exported player speed (probably also in the last)
  • INVENTORY!!! :celebrate: :celebrate: :celebrate: :celebrate: so far it has the axe, the pistol, and the rest is empty but I successfully built it so it is very easy to add to and implement into the game
  • a whole pistol 🔫🔫🔫🔫🔫 took a while (mostly the reason why this devlog is so long) it took SO LONG to get the blender model working because:

very unfortunate news :frown:

The person who I was getting ALL of my models from on sketchfab, @levraicoincoin DELETED their sketchfab account :trash: no idea why, crazy coincidence that it happpened the day after I published using their models. So it took so long to find someone else’s models (thank you new person who I dont want to delete their models 🙏). and this new person’s models are very different and it took me a very long time to get adjusted to this and figure out how to use it. @levraicoincoin was so simple, this one is not. all of the animations were packed into one action, and I did not know about Godot’s slice (wtv its called) feature, so I was trying to import them seperately through blender. huge fail, but finally figured it out so I guess it’s a success 👑 and another plus is that this person does have more models that are similar, and I’ve figured out how to use them so it won’t be that big of a struggle next time

anyway back to changelog

  • sucessfully got the pistol’s animations working
  • added an AudioBus that has signals of things like axe swung and shot fired
  • added a GameAudio node that uses the signals from AudioBus and plays a sound
  • made the pistol sound

this part was super tedious

  • made it so the player’s arms were unshaded (took so long and had to use my broken UnshadedLayer node from earlier, HUGE pain
  • removed the outline of everything

I guess that’s about it (probably a bit more that I’m forgetting but it’s fine, this devlog is huge)


Next steps (hopefully not as long)

  • more weapons! will not take nearly as much time I hope 🙏
  • add more enemies
  • fix some gun bugs because I don’t think it’s working that well when moving right now
  • find the best spot for health and inventory, probably bottom left corner
  • get an audio for the axe
  • get background music, meaning probably make a start and death menu
  • vehicle

Notes

if you really read everything, I appreciate it a LOT. all of my work related to this devlog took SO MUCH time, but I’ve gotten a lot of support. super grateful
probably best news so far, @tejaswa got unbanned after mistakenly being banned for fraud! 🎉 he inspired this project a lot, so I’m really happy for him, his project, and grateful for the support he gave me


that’s all, thanks! reposting liking and comment help a lot!

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@tejaswa

holy absolute