if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks
also my BIGGEST devlog yet, press read more! 🙏 (added guns 🔫🔫)
actual devlog below
TONS OF NEW CHANGES! 🔫
Changelog (there’s so many, I couldn’t do it by memory and had to go to git history
- added collision shapes to the environments! this includes the trees, the rocks, the glaciers, cacti, etc.
- not sure if I included this in the last devlog but WIP winter field biome
- exported player speed (probably also in the last)
-
INVENTORY!!!
so far it has the axe, the pistol, and the rest is empty but I successfully built it so it is very easy to add to and implement into the game - a whole pistol 🔫🔫🔫🔫🔫 took a while (mostly the reason why this devlog is so long) it took SO LONG to get the blender model working because:
very unfortunate news
The person who I was getting ALL of my models from on sketchfab, @levraicoincoin DELETED their sketchfab account
no idea why, crazy coincidence that it happpened the day after I published using their models. So it took so long to find someone else’s models (thank you new person who I dont want to delete their models 🙏). and this new person’s models are very different and it took me a very long time to get adjusted to this and figure out how to use it. @levraicoincoin was so simple, this one is not. all of the animations were packed into one action, and I did not know about Godot’s slice (wtv its called) feature, so I was trying to import them seperately through blender. huge fail, but finally figured it out so I guess it’s a success 👑 and another plus is that this person does have more models that are similar, and I’ve figured out how to use them so it won’t be that big of a struggle next time
anyway back to changelog
- sucessfully got the pistol’s animations working
- added an
AudioBusthat has signals of things like axe swung and shot fired - added a
GameAudionode that uses the signals fromAudioBusand plays a sound - made the pistol sound
this part was super tedious
- made it so the player’s arms were unshaded (took so long and had to use my broken
UnshadedLayernode from earlier, HUGE pain - removed the outline of everything
I guess that’s about it (probably a bit more that I’m forgetting but it’s fine, this devlog is huge)
Next steps (hopefully not as long)
- more weapons! will not take nearly as much time I hope 🙏
- add more enemies
- fix some gun bugs because I don’t think it’s working that well when moving right now
- find the best spot for health and inventory, probably bottom left corner
- get an audio for the axe
- get background music, meaning probably make a start and death menu
- vehicle
Notes
if you really read everything, I appreciate it a LOT. all of my work related to this devlog took SO MUCH time, but I’ve gotten a lot of support. super grateful
probably best news so far, @tejaswa got unbanned after mistakenly being banned for fraud! 🎉 he inspired this project a lot, so I’m really happy for him, his project, and grateful for the support he gave me
Comments 2
holy absolute
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