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1h 46m 1s logged

blending and more environment stuff


Changelog

  • made the player speed exportable (I did this so I could travel over a ton of chunks faster when debugging to see how it looks like on runtime)
  • created a blendchunk node
  • created a giantblendchunk node which is just 3 blendchunks
  • the blendchunks properly detect any chunks near them and change their texture using a shader to make it look like a seamless transition (although I’ll admit that it could use some work because the cel shading makes it pretty weird)
  • changing the files made the github weird so I had to create a new local repo and fix all of the problems that showed up

Next Steps

  • maybe add a car because player on its own is too small?
  • lots of people said to add foliage and more immersive environments by adding falling things and stuff
  • automatic enemy spawning
  • make the worldenvironment color change in a blendchunk rather than having to actually go to the solid one

Notes

really hope I get an xbox so if you see this, please repost like comment whatever so this project is seen more, and also if your rating give me a perfect score! 🙏

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