blending and more environment stuff
Changelog
- made the player speed exportable (I did this so I could travel over a ton of chunks faster when debugging to see how it looks like on runtime)
- created a
blendchunknode - created a
giantblendchunknode which is just 3blendchunks - the
blendchunks properly detect any chunks near them and change their texture using a shader to make it look like a seamless transition (although I’ll admit that it could use some work because the cel shading makes it pretty weird) - changing the files made the github weird so I had to create a new local repo and fix all of the problems that showed up
Next Steps
- maybe add a car because player on its own is too small?
- lots of people said to add foliage and more immersive environments by adding falling things and stuff
- automatic enemy spawning
- make the
worldenvironmentcolor change in ablendchunkrather than having to actually go to the solid one
Notes
really hope I get an xbox so if you see this, please repost like comment whatever so this project is seen more, and also if your rating give me a perfect score! 🙏
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