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1h 59m 41s logged

Thank you so much for the support everyone! I got the most likes, views, comments, and overall support in my last devlog (and in this project as a whole) then ever before! 🙏 super thankful, but still, I hope you keep it coming! like and follow :youtube: (actual devlog below :minionlaugh:)

actual devlog below


a lot of enemy progress! :hooray:


Changelog

  • set up the enemy finite state machine:
    • enemies can walk towards the player (or run)
    • enemies can attack the player
    • hit state overrides everything so an enemy can be hit in the middle of attacking and the player will not recieve damage
    • don’t know how to do proper nested bullet points so bear with me
  • blended all enemy animations together so they flow properly
  • added health tracking to the player
  • added health tracking to the eye monster enemy
  • game quits upon player death (temporary death)

Next steps

  • add the world, procedurally or randomly generated alien planet terrain
  • add more animation-depth to the axe maybe?

Notes

to be honest right now, I don’t really know what the next steps are but my progress skyrocketed in the past few days so I think I’m gonna take a break. thanks for the support!

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