Thank you so much for the support everyone! I got the most likes, views, comments, and overall support in my last devlog (and in this project as a whole) then ever before! 🙏 super thankful, but still, I hope you keep it coming! like and follow
(actual devlog below
)
actual devlog below
a lot of enemy progress! :hooray:
Changelog
- set up the enemy finite state machine:
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- enemies can walk towards the player (or run)
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- enemies can attack the player
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- hit state overrides everything so an enemy can be hit in the middle of attacking and the player will not recieve damage
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- don’t know how to do proper nested bullet points so bear with me
- blended all enemy animations together so they flow properly
- added health tracking to the player
- added health tracking to the eye monster enemy
- game quits upon player death (temporary death)
Next steps
- add the world, procedurally or randomly generated alien planet terrain
- add more animation-depth to the axe maybe?
Notes
to be honest right now, I don’t really know what the next steps are but my progress skyrocketed in the past few days so I think I’m gonna take a break. thanks for the support!
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