improved enemy finite state machine + environment
Changelog
- made it so the eye monster explores and moves around the chunk, waits a second before choosing a new target destination on the chunk
- automatically changes albedo color depending on the chunk it was spawned in, so if it was spawned in glacier, it adopts a dark blue tone
- fields biome with a tree and actual grass rather than a carpet-like texture
- idk if I mentioned in the last devlog so I’ll just generalize and say a lot more
Next steps
- make environments less blocky and go smoothly into each other
- foliage and more immersive environments, reccomended by @tejaswa and a few others
- more enemies
- secondary axe attack
- new weapons
Notes:
it pmo to see how people will just completely ai literally EVERYTHING and still think they can get stardust for it. like literally everything, the code, the idea, the devlogs for some reason, and the readme. how lazy can you be? i know exactly who this is directed towards
Comments 1
this looks very cool
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