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1h 46m 22s logged

First weapon + shaders (still pre-alpha?)


Changelog

  • before I was using a third person controller but I updated it so the main files were first person instead of the “test” files like before
  • got blender axe model with imported animations from sketchfab (levraicoincoin) i’m going to use most of my fps models from him and I am very grateful for him so yeah
  • imported axe from blender to godot (thank you levraicoincoin for the process to be so easy)
  • added a cel shader theme
  • added a retro (pixelated) theme
  • the hands looked really weird with the cel shader theme so I overrode the material for a solid color which I think looks pretty good
  • also I guess changed the game idea once again to an unknown planet exploration game, and I guess only 3d now not 2.5d
  • small thing but changed the map layout to rid of overlap of csg’s

Next steps

  • add more weapons!
  • add enemies
  • add a boss
  • add a start screen, inspired by @tejaswa (got banned for some reason)’s Into the cosmos game which I really liked

Notes:

I really want feedback on how this looks so tell me what you think. there’s not really as much notes as last time except I’m really proud of how the game turned out right now.

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Comments 1

@Eben-Siyabalapitiya

this is acc sickkk