tell me what you think about the new cel shading! 👍
FPS + environment (pre-alpha)
Changelog
- added a small FPS counter in the top left that would not get affected by the shaders by putting it in its own canvaslayer
- made the fps cap 60
- made the world environment have a orange theme, trying to mimic a volcano after-effect or something like that
- got “alien planet” textures from the internet (i will credit in my readme)
- added a chunk scene which is the ground that the player stands on in the video, it has customizable size texture, and albedo av1 scale and the transformations adjust to make the top layer flat on the plane using a little bit of math
- adjusted the cel shading to make outlines bigger, not exaggerate dark colors, and get rid of foreign unrelated colors
Next steps
- edit the eye monster enemy fsn so instead of staying in one place while idle, it moves around and kind of explores
- for each chunk, randomly place 3-5 items along it like burnt trees or rocks for this volcano-like theme, those items will be different in different biomes
- make chunks load when necessary and be able to load different biomes, probably split by a river or something
- health tracker
- inventory + new weapons
Notes
nothing much except I think I need some feedback on the new cel shading and environment. does it look good?
Comments 2
looks great like a semi-cartoon style like borderlands
@winwon23 good to hear! thats what i was going for
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