lots of environment changes! (clean switching + new desert biome! 🏜️)
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Changelog
- added ways for the player to detect which chunk and biome it is on
- main (root) node script that runs these player functions and also pulls the biome information
- added an environment color variable to the biome data resources, and added appopriate colors for each biome
- root node uses tweens to make the environment color correct upon switching biomes
- desert biome! (just a cactus)
- added two new contents to the wastelands
- temporarily made the eye monster blue to look native to glacier biome
Next steps
- edit eye monster fsm
- add variants to the eye monster (my only enemy right now) that are native to each biomes by changing albedo color like the temporary change I just did
- make chunks spawn enemies automatically like minecraft
- use hdr to make a better sky and environment in general
Notes
i think it’s really coming together now, and this project now has the highest amount of hours so I guess that’s nice
i like the minion thing
Comments 3
sorry not sure why these video attachments have been so laggy
yooo love the graphic design, peak
the graphics are insane!!!
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