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1h 10m logged

lots of environment changes! (clean switching + new desert biome! 🏜️)

Changelog

  • added ways for the player to detect which chunk and biome it is on
  • main (root) node script that runs these player functions and also pulls the biome information
  • added an environment color variable to the biome data resources, and added appopriate colors for each biome
  • root node uses tweens to make the environment color correct upon switching biomes
  • desert biome! (just a cactus) :minionlaugh:
  • added two new contents to the wastelands
  • temporarily made the eye monster blue to look native to glacier biome

Next steps

  • edit eye monster fsm
  • add variants to the eye monster (my only enemy right now) that are native to each biomes by changing albedo color like the temporary change I just did
  • make chunks spawn enemies automatically like minecraft
  • use hdr to make a better sky and environment in general

Notes

i think it’s really coming together now, and this project now has the highest amount of hours so I guess that’s nice :minionlaugh: i like the minion thing

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Comments 3

@ar-bh

sorry not sure why these video attachments have been so laggy

@Serra00

yooo love the graphic design, peak

@amateur_tech_guy

the graphics are insane!!!