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Roblox Minigolf

  • 3 Devlogs
  • 20 Total hours

A minigolf game in roblox with a variety of stages and enviroments

Open comments for this post

7h 30m 36s logged

Devlog 3, game additions and hotfixes

New additions shown in the video


Additions:
Implemented most of the main menu.
Includes: Credits, settings (shadows and night time)

Camera spinning around a specific (target) part for main menu
Button to stop current song in the music menu.
Replaced placeholder images and sounds in the music menu
Spinning parts using tween(s)


Fixes:
Menu proper scaling for devices
Player input and backpack UI disabling when in main menu
Shop has an error sound (instead of purchase sound) when not having enough money for an item.
Added default/none options to the shop for disabling trails and effects.


Still need to add:

  1. Badge rewards on a milestone (changed from reward per stage)
  2. Volume slider or manual volume entering for the music menu
  3. Replacing placeholder items and images in the shop frame
  4. Images for the buttons, separate play UI in the main menu

Devlog 3, game additions and hotfixes

New additions shown in the video


Additions:
Implemented most of the main menu.
Includes: Credits, settings (shadows and night time)

Camera spinning around a specific (target) part for main menu
Button to stop current song in the music menu.
Replaced placeholder images and sounds in the music menu
Spinning parts using tween(s)


Fixes:
Menu proper scaling for devices
Player input and backpack UI disabling when in main menu
Shop has an error sound (instead of purchase sound) when not having enough money for an item.
Added default/none options to the shop for disabling trails and effects.


Still need to add:

  1. Badge rewards on a milestone (changed from reward per stage)
  2. Volume slider or manual volume entering for the music menu
  3. Replacing placeholder items and images in the shop frame
  4. Images for the buttons, separate play UI in the main menu

Replying to @ThatRandomMaker

0
4
Open comments for this post

6h 9m 52s logged

Devlog 2, a lot has changed!

Project demo available in the video


Features:
Shop UI has now been fully implemented and saving works
Golf balls are now customizable by buying cosmetics from the shop (with in-game cash), cosmetics consist of golf ball colors, trails and effects
Music UI has been added to the game for listening songs during gameplay
Now there was one bad thing, which is that I somehow accidentally deleted the whole shop UI and had to remake it since autosave (of course) had to save in that exact moment..


Still need to implement:

  1. Badge rewards when winning a stage
  2. Main menu with setting(s)
  3. Spinning and moving parts (for unique stages)
  4. Volume control for music UI
  5. Replacing placeholder sounds in the music frame
  6. Replacing placeholder items and images in the shop frame
  7. Adding materials as a customization option for golf balls

Devlog 2, a lot has changed!

Project demo available in the video


Features:
Shop UI has now been fully implemented and saving works
Golf balls are now customizable by buying cosmetics from the shop (with in-game cash), cosmetics consist of golf ball colors, trails and effects
Music UI has been added to the game for listening songs during gameplay
Now there was one bad thing, which is that I somehow accidentally deleted the whole shop UI and had to remake it since autosave (of course) had to save in that exact moment..


Still need to implement:

  1. Badge rewards when winning a stage
  2. Main menu with setting(s)
  3. Spinning and moving parts (for unique stages)
  4. Volume control for music UI
  5. Replacing placeholder sounds in the music frame
  6. Replacing placeholder items and images in the shop frame
  7. Adding materials as a customization option for golf balls

Replying to @ThatRandomMaker

0
2
Open comments for this post

6h 38m 27s logged

Hello, Minigolf!

Implemented the core mechanics for the game to work which are:

  1. Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
  2. Transparency on different clients, to know which golf ball you own
  3. Working goal with a sound effect and tween to fade out the ball before destroying it

Side mechanics added:

  1. Barebones datastore implementation, now rewards cash and golf hole scored/won
  2. UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM

Still working on to implement:

  1. Working shop with equippable cosmetics
  2. Working music selection
  3. Main menu

Hello, Minigolf!

Implemented the core mechanics for the game to work which are:

  1. Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
  2. Transparency on different clients, to know which golf ball you own
  3. Working goal with a sound effect and tween to fade out the ball before destroying it

Side mechanics added:

  1. Barebones datastore implementation, now rewards cash and golf hole scored/won
  2. UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM

Still working on to implement:

  1. Working shop with equippable cosmetics
  2. Working music selection
  3. Main menu

Replying to @ThatRandomMaker

0
16

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