Hello again! I’ve started working on the arcade map, as the grass map is pretty much complete (just need to fix the ui a bit) 
I’ve decided to rewrite the playSound script a bit to not be hardcoded and play a different sound (depending on what string is received from the remoteEvent) instead of creating a remoteEvent and a new script for each one 
For example, now it can play either the golfhole sound or the sound for the ball disappearing in stage 2.
Also, for the new automated door, I’ve experimented a little with spatial-ish sound. Turns out it’s really easy (for what I need, atleast) 
So far I’ve made a few things in-game and outlined a few ideas and a roadmap.
Currently built:
- First three stages (which are glow-in-the-dark!)
- mostly complete parking lot
- Front of the building (although unfinished)
- A road leading up to the parking lot with a small grass patch.
- Automated door
There may not be as much devlogs now, but the game is still in development!
Comments 2
peak project twin!! keep it going!
thanks!
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