Open comments for this post
Devlog 3, game additions and hotfixes
New additions shown in the video
Additions:
Implemented most of the main menu.
Includes: Credits, settings (shadows and night time)
Camera spinning around a specific (target) part for main menu
Button to stop current song in the music menu.
Replaced placeholder images and sounds in the music menu
Spinning parts using tween(s)
Fixes:
Menu proper scaling for devices
Player input and backpack UI disabling when in main menu
Shop has an error sound (instead of purchase sound) when not having enough money for an item.
Added default/none options to the shop for disabling trails and effects.
Still need to add:
- Badge rewards on a milestone (changed from reward per stage)
- Volume slider or manual volume entering for the music menu
- Replacing placeholder items and images in the shop frame
- Images for the buttons, separate play UI in the main menu
Open comments for this post
Devlog 2, a lot has changed!
Project demo available in the video
Features:
Shop UI has now been fully implemented and saving works
Golf balls are now customizable by buying cosmetics from the shop (with in-game cash), cosmetics consist of golf ball colors, trails and effects
Music UI has been added to the game for listening songs during gameplay
Now there was one bad thing, which is that I somehow accidentally deleted the whole shop UI and had to remake it since autosave (of course) had to save in that exact moment..
Still need to implement:
- Badge rewards when winning a stage
- Main menu with setting(s)
- Spinning and moving parts (for unique stages)
- Volume control for music UI
- Replacing placeholder sounds in the music frame
- Replacing placeholder items and images in the shop frame
- Adding materials as a customization option for golf balls
Open comments for this post
Hello, Minigolf!
Implemented the core mechanics for the game to work which are:
- Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
- Transparency on different clients, to know which golf ball you own
- Working goal with a sound effect and tween to fade out the ball before destroying it
Side mechanics added:
- Barebones datastore implementation, now rewards cash and golf hole scored/won
- UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM
Still working on to implement:
- Working shop with equippable cosmetics
- Working music selection
- Main menu
Open comments for this post
The end
ULN2003 decided to somehow explode itself and took EVERY. SINGLE. component (except the fan) with it
Rip 2-3d
Open comments for this post
2/3rd(s) of the way there!
After around 5h and 59m (of coding) in total, the software part of this project is done!
There of course, are still things left to do, which are:
Building and painting an enclosure (probably out of cardboard)
Make a 3D model
Fix this very janky wiring seen in the image
Write the README
And upload the precompiled .bin file to the Github page.