Map development update #2
I’ve developed the map and it’s outer scenery a lot , although I’m running into optimization regarding te trees. (haven’t worked on a lot of stages though, only added the 4th one)
Maybe the tree has a lot of vertices and I could somehow optimize it in blender? If so, that could be the main factor why the game ran better with less trees.
Sunrays, bloom and a shorter range detpth of field have been added
And a small experiment for a tutorial cutscene has been added too.
In the process of this “devlog” I’ve also lost 11h of work
Also, a new loading screen has been added and the one from TP has been fixed!
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