You are browsing as a guest. Sign up (or log in) to start making projects!

4h 4m 51s logged

FINALLY shipping!
(after this devlog)

After likely losing a few hairs here and there (/j) after these 3 (almost 3 and 1/2) months, I deem minigolf to be done.

I’m kind of suprised myself that the project took so long. I believe that this, by far is the longest project I’ve ever made. During the process, I’ve learned A LOT more about studio and luau overall, which will definetly help make better games (with better implementations).

I have to admit, coming closer to the end there was a bit of burnout, but the result, in my opinion, was definetly worth it.

I also want to say thank you to everyone that has supported me and this project, it means a lot :)

Since the last devlog, I fixed and updated the few rough edges left in the game, GitHub repository and Stardance which are:

Stardance:
Making a new banner (old one didn’t even match the style of the game anymore)
Adding a demo link & github repository link

GitHub repository:
Made a README that, in my opinion, is nice. It follows the requirements that the shipping guide/README guide Stardance mentions (controls, images, demo link, features, etc)

Game:

  • Changing the teleport screen to one that blends in during teleport
  • Changed badges for new ones (icons) and requirements (now 1, 10 and 22 stages)
  • Made the maze in stage 8 (grass map) harder to complete, was too easy before
  • Changed all loading music
  • Removed the funFacts moduleScript (not needed anymore)
  • Stage 9 sign fixed to show status for Arcade_9 instead of Arcade_3
  • Updated desertMap particles to be thinner
  • Changed loadUI to have fake shadow text instead of a thick UIStroke
0
14

Comments 0

No comments yet. Be the first!