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6h 38m 27s logged

Hello, Minigolf!

Implemented the core mechanics for the game to work which are:

  1. Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
  2. Transparency on different clients, to know which golf ball you own
  3. Working goal with a sound effect and tween to fade out the ball before destroying it

Side mechanics added:

  1. Barebones datastore implementation, now rewards cash and golf hole scored/won
  2. UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM

Still working on to implement:

  1. Working shop with equippable cosmetics
  2. Working music selection
  3. Main menu
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