Hello, Minigolf!
Implemented the core mechanics for the game to work which are:
- Custom collisiongroups to prevent griefing (for example, your golf ball hitting one that’s owned by another player, or the golf club hitting the ground making it hard to play)
- Transparency on different clients, to know which golf ball you own
- Working goal with a sound effect and tween to fade out the ball before destroying it
Side mechanics added:
- Barebones datastore implementation, now rewards cash and golf hole scored/won
- UI test for music selection menu and shop (to get trails, custom golf ball colors, etc), full implementation soonTM
Still working on to implement:
- Working shop with equippable cosmetics
- Working music selection
- Main menu
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