Small update/Devlog 5.5
I’ve been working on a few things for the game before starting to build the map and in result wanted to share these.
Changes:
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“New” spawnPad and clearBall models, both now display their cooldowns with text and colors (locally for the player)
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I’ve replaced the low quality music in the main menu and added a “few” more songs, instead of just 11 songs now the game has..
87! -
Now the main menu is also controlled by one script only, instead of having one in each button (in result also making porting easier to the other places)
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Also, the side buttons have been redesigned!
- Now they have a collapse menu button, and a button for returning to the main menu.
- This is so that more of the screen is available for mobile players (and a bit of the screen on PC, too).
- Returning to the main menu will be useful for example, if the player completes every stage in the Grass “destination”/Environment and wants to continue to the next one.
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Also the music UI has been fixed to work on 4K (didn’t properly implement scale on the buttons)
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And, a very special thing in my opinion is that the shop is finally complete! Consisting of golf balls, trails, effects and different golf clubs (for a visual representation, go to the video after reading this post)
- The Golf club preview image on the tool changes per the equipped cosmetic too!
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