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10h 22m 31s logged

Devlog 5!

New fixes and additions also shown in the video


Features:
Parts now spin the same speed at any fps, and one main script is now controlling them all using CollectionService
The GolfStick now has customization added in the shop!
Autosave has been added (saves every 60sec with visual UI)
Completed levels and main menu settings get saved
Main menu now has transitions!


Fixes:
Shop and music menu now finally properly scale on ALL resolutions!
Shop buttons fixed with scale instead of sizing
Disabled the back button when attempting to teleport to a different place
Lights are fixed for the nightTime setting (didn’t turn on/off before)
Ambiance now plays with the nightTime setting on
A saved table is now used instead of searching for lamp parts each time the alpha tween runs (dynamic lighting on/off tween), in result saving performance.
Fixed golf ball trail and effect visibility (now you don’t see other player trails and effects, which reduced visibility before.)
Main menu play button fixed to not start volume fade out from volume 1, instead now uses the current volume of the sound
Commented out debug prints that aren’t needed anymore (kept incase something breaks though)
Fixed saves when altf4-ing from the game or the server shutting down.
PlayerRemoving and BindToClose double saving upon shutdown


Still need to replace:
Placeholder images and items in the shop UI.


After that, time to start building!

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