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AllInTw0

@AllInTw0

Joined May 31st, 2026

  • 5Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
17 year-old programming for almost 8 years
Participated in Midnight and Flavortown
I am currently using Unity C#, Blender and Gimp to make Crooked Rails
Github: https://github.com/AllInTw0
Itch: https://allintw0.itch.io
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10h 4m 50s logged

Fifth devlog of the game! This time i went all over the place working on stuff that doesn’t contain a lot of multiplayer. Why? Because I was waiting for my order of 16GB of RAM to arrive so my laptop doesn’t crash with two games running at once. Now its running smoothly and I can continue working on multiplayer!
Here are the showcased changes:
-Started work on a new starting location
-Added a train ride intro
-Added train sounds
Not showcased changes:
-Started work on syncing the station, hauling jobs and rail-car spawning/despawning for multiplayer

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10h 11m 10s logged

Fourth devlog of the game! Continuing to work on multiplayer. This time focusing on the world and train by syncing train movement and controls and by syncing the world seed and generated structures. Here is a video showcasing being able to control the train from a client and some screenshots showcasing the host view (top) and the client view (bottom). There are still some things that are not synced fully. Maybe you can spot some differences

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8h 38m 47s logged

Third devlog of the game! I am finally adding MULTIPLAYER!!! :D
I added the ability to host and join sessions across the world.
Currently only movement, inventory, item physics and interactions with guns is synced. Still a lot of work needs to be done to convert he whole game.
Here is a video showcasing it running locally from the client’s perspective in a testing scene.

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10h 13m 19s logged

Second devlog of the game! Worked on quite different stuff.
Showcased changes:
-Added a camera shake
-Modeled a swamp-like tree
-Added tank car explosion + visually damaged model.
-Improved scene lighting a bit. (Still need to mess around more)
Not showcased:
-Improved code behind shops and added support for rerolls.

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18m 4s logged

First (eighteenth) devlog of the game! Since this is a continuation of a project from Flavortown and before hand here are the things I changed since Flavortown:
-Added a companion robot. Follows the player and attacks enemies
-Added a teleporter. The player can carry it and use it for easier travel between important locations
-Experimented with different types of foliage
-The rails finally are crooked and not perfect curves! To fit the name
-Added a groundwork texture around the rails

Changes not showcased:
-Improved player and enemy movement
-Track that transitions from the station and playable space will avoid going into mountains
-Improved navigation mesh generation

If you wish to see the gameplay of the game: https://youtu.be/yDcuscI8zDo
Flavortown project: https://flavortown.hackclub.com//projects/10071

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