Eighth devlog of the game! I finally finished syncing all of the games
features/mechanics! Of course with the help of my friend we held the
first multiplayer playtest of the game! It went about as expected -
quite a few bugs… But it was still playable and I had fun.
List Of Changes:
-Added a starting shop
-Fixed the blur that sometimes appeared on papers + improved paper
visuals
-Implemented Spectating
-Synced Game Over
-Synced Bucket Item
-Synced Teleporter Item
-Synced Sentry
-Synced Railcar Derailing
-Improved enemy health sync. (Had an issue in the playtest where the
client thought the enemy was dead, but it was still alive for the host)
-Synced explosive tankcar
-Other tiny stuff
GIF of a funny moment from the playtest. Plus the new starting shop and
some bugs from the playtest.