stardance has been extended another month! the new deadline is october 31 :)

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9h 28m 8s logged

Eleventh devlog of the game! I continued work on the payload escort minigame. List of changes:
-Added basic structures to the generation. (The goal is a western mining town)
-Added the ability for props to spawn on terrain.
-Added enemy wave spawning specific to the payload. (enemies use the structures as spawn points)
-Added a crane rail car that picks up the payload to be delivered to the station. (Probably a new model for it next devlog)
-Added a new station section where you will be able to pick special additional jobs with a starting fee but if successful a returning pay.
-Improved how the uppercutter enemy calculates the trajectory.
-Improved movement for both player and enemies
-Other tiny changes
Still have some issues with the terrain where the track sinks into the ground and the surrounding terrain around structures looking odd. Dont know if ill ever fully fix it.
Here is a video showcasing the current state of the payload escort and the prototype special job monitor. I didnt fully play through the escort before recording the video and I was pretty surprised how fun it actually felt and its not even finished. Hope others will think its fun to.

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