Crooked Rails
- 5 Devlogs
- 39 Total hours
Crooked Rails is a planned multiplayer game where you work for a suspicious company as a train crew defending your cargo from monsters and trying to complete hauling jobs between stations.
Crooked Rails is a planned multiplayer game where you work for a suspicious company as a train crew defending your cargo from monsters and trying to complete hauling jobs between stations.
Fifth devlog of the game! This time i went all over the place working on stuff that doesn’t contain a lot of multiplayer. Why? Because I was waiting for my order of 16GB of RAM to arrive so my laptop doesn’t crash with two games running at once. Now its running smoothly and I can continue working on multiplayer!
Here are the showcased changes:
-Started work on a new starting location
-Added a train ride intro
-Added train sounds
Not showcased changes:
-Started work on syncing the station, hauling jobs and rail-car spawning/despawning for multiplayer
Fourth devlog of the game! Continuing to work on multiplayer. This time focusing on the world and train by syncing train movement and controls and by syncing the world seed and generated structures. Here is a video showcasing being able to control the train from a client and some screenshots showcasing the host view (top) and the client view (bottom). There are still some things that are not synced fully. Maybe you can spot some differences
Third devlog of the game! I am finally adding MULTIPLAYER!!! :D
I added the ability to host and join sessions across the world.
Currently only movement, inventory, item physics and interactions with guns is synced. Still a lot of work needs to be done to convert he whole game.
Here is a video showcasing it running locally from the client’s perspective in a testing scene.
Second devlog of the game! Worked on quite different stuff.
Showcased changes:
-Added a camera shake
-Modeled a swamp-like tree
-Added tank car explosion + visually damaged model.
-Improved scene lighting a bit. (Still need to mess around more)
Not showcased:
-Improved code behind shops and added support for rerolls.
First (eighteenth) devlog of the game! Since this is a continuation of a project from Flavortown and before hand here are the things I changed since Flavortown:
-Added a companion robot. Follows the player and attacks enemies
-Added a teleporter. The player can carry it and use it for easier travel between important locations
-Experimented with different types of foliage
-The rails finally are crooked and not perfect curves! To fit the name
-Added a groundwork texture around the rails
Changes not showcased:
-Improved player and enemy movement
-Track that transitions from the station and playable space will avoid going into mountains
-Improved navigation mesh generation
If you wish to see the gameplay of the game: https://youtu.be/yDcuscI8zDo
Flavortown project: https://flavortown.hackclub.com//projects/10071