Tenth devlog of the game! I decided to start making an idea I had from the beginning of the project. The idea is that you have to escort a minecart payload through a randomly generated town in return for bonus money. Its basically the main game but around a smaller train which allows for a higher number enemies all going for one target and more interesting generation.
So far I made the very basics. The track gen (took the most of time) where it can also go over the main train tracks and the payload prototype that moves if a player is nearby. If an enemy attacks it, it gets stunned not being able to move for a second or so.
I also improved the new enemy AI around how it handles enemy-enemy targeting so two uppercutters dont go to the same enemy.
I also fixed a spline mesh bug that was in the game since the beginning of the project.
Here is a video showcasing the payload plus some pictures of interesting bugs.
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