Twelfth devlog of the game! As I am getting closer and closer to the first ship I decided to make a lobby system so that multiple sessions can be going at once rather than the forced one session for playtesting. Before that I also made a new crane railcar model that also visually lifts the payload to be loaded on to the train for the payload minigame.
Here are two videos for each major change plus a image of how the crane car looks on the job preview.
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