stardance has been extended another month! the new deadline is october 31 :)

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11h 24m 47s logged

Ninth devlog of the game! This devlog is mostly three things. Firstly, I finally added new enemies! Their descriptions:
Healer: heals nearby enemies by tethering itself to the target. I plan on adding a passive effect that reduces the targets incoming damage.
The Uppercuter: punches melee enemies forward to their target. To accommodate this I lowered the melee enemy walk speed.
Secondly, I improved the inventory UI to highlight the selected item more by adding a scaling animation and a cyan tint.
Finally, I added a display boards on all railcars that show the health of the railcar and the cargo.
Other changes:
-Fixed some multiplayer bugs
Here is a video showcasing the inventory and enemies as well as a picture of the display board.

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