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Rupnil

@Rupnil

Joined May 31st, 2026

  • 48Devlogs
  • 8Projects
  • 0Ships
  • 0Votes
GOI (YSWS Reviewer) @ HC // ex-Shipwright @ FT
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9h 37m 57s logged

(v0.5.4-beta) VESTIGES ARE ALIVE!


Changelog:

  • (v0.5.4-beta) Vestige 7 Animation: Les goo! another task checked off from the todo list! Completed all the animations of the vestiges that forms the backbone of the game- This was the final one (on the path). Next lwk i think ill do sound design maybe Lapsed

  • (v0.5.3-beta) Vestige 6 Animation: I got stuck in this session cuz of a simple bug :skul what happened was that the animation player in the wheelchair scene was changing the position of the root and so it messed everything up- Took me a while to solve it lol. Added some movement and wheel rotation. Lapsed

  • (v0.5.2-beta) Vestiges 3,4,5 Animation: I thought i would complete making the animations today but clearly I failed- Oh well I fixed a LOT of things and FULY completete the third forth and fifth vestiges Lapsed

  • (v0.5.1-beta) Vestiges 1,2,3 Animation: Since I completed modelling and texturing the vestiges the only logical next step is to incorporate them into the game, and thats what ive been doing! Integrated the first 3 vestiges and added some simple animations associated w em Lapsed

  • (v0.4.14-beta) Vestige 4,5,6,7 Texturing: Oh my god- Finished all ALL the texturing- I really wanted thisto be finished faster lol. Anyways in the next session I would make the animations and placements of the vestiges! Lapsed

  • (v0.4.13-beta) Vestige 1,2,3 Texturing: Completed texturing vestiges 1, 2 and 3- i.e. the crib the swing and the tent. Were a lot of fun to see the white models come to life lol. I really like how they are turning out Lapsed

  • (v0.4.12-beta) Models Finalizing: Last day I completed modelling all the vestiges and now only the texturing is left. In this session I finalized the models and meshes and next ill texture them! Lapsed


Next Step(s):

  1. Vestiges
  2. Vestiges animations
  3. Watch Tower Furniture
  4. Sound Effects

Notes:

Yippie I completed all the vestiges progression and their associated animations! Idk what ill work on next but maybe sound design? idrk tho

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9h 46m 50s logged

(v0.4.11-beta) Lantern, & VESTIGESSS


Changelog:


Next Step(s):

  1. Ending Bench interaction
  2. Bunker and Tunnel Models
  3. Watch Tower Furniture
  4. Vestiges
  5. Vestiges animations

Notes:

Im so so so close to completing this! so I need pick up the pace here! Completed all the vestiges here

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8h 6m 30s logged

(v0.4.1-beta) Ending, Credits n Modeling


Changelog:


Next Step(s):

  1. Ending Bench interaction
  2. Bunker and Tunnel Models
  3. Watch Tower Furniture
  4. Vestiges

Notes:

Yesterday I released the alpha version! the 0.3.9, for win, mac as well as linux! I completed my first priority things and i have moved on to the beta!

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10h 26m 12s logged

(v0.3.3-alpha) Bunker & Interaction


Changelog:


Next Step(s):

  1. Bunker prototype
  2. Ending Bench interaction

Notes:

Ive almost completed the FULL game sequence! like ik its using prototype things but the core fucntionality is almost done! super excited

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9h 13m 3s logged

(v0.2.5-alpha) Memory/Vestige Chains (Prototype)


Changelog:

  • (v0.2.5-alpha) Vestige Chain (4): Les goo i completed the full chain of vestiges currently they are just cubes but i will def make models for them later! Lapsed

  • (v0.2.4-alpha) Placement + Vestige Chain (3): Ok i placed all of the vestiges and currently made the animation till the Vestige 4 – 4 moire to go (counting the watchtower). Idk i think i did some other stuff that i prolly forgot lmfao. Lapsed

  • (v0.2.3-alpha) Particle Fix + Vestige Chain (2): So previously there was this thing that the particles were all dark and glomy cuz of the exposure thing- Fixed that in this lapse/commit. Also i added the 2nd vestige prototype! Lapsed

  • (v0.2.2-alpha) Vestige Chain: Starting (1): Yay so i started the next priority in the todo list! I started the vestige chain using only a cube lmao! i will model them later – this is the prototype phase Lapsed

  • (v0.2.1-alpha) Vestiges brain storming: So previously there was this thing that the particles were all dark and glomy cuz of the exposure thing- Fixed that in this lapse/commit. Also i added the 2nd vestige prototype!

  • (v0.1.6.3-alpha) Todo Cleanup: Yep so the thing was that I was too disorganized and too overwhelmed. I sat down today and wrote down everything I think i have a clear picture of what I want to do now!

  • (v0.1.6.2-alpha) Rename & Bunker Prototype + Optimization: I renamed everything. I think i said yesterday that The story is now one single cohesive storyline so I renamed everything to match the new thing. Also I made a hole in the ground (for the bunker) and added a mesh just to visualize it lol. Lapsed

  • (v0.1.6.1-alpha) Story + Optimizations: Right so as i mentioned yesterday i had finalized the plot, in this commit/lapse I wrote it down! Oh also I did something that Ive kept in my todo for a long time lol – I optimized the flower and grass models


Next Step(s):

  1. Rewriting the todos & story
  2. Prototype Vestige Chain
  3. Bunker prototype

Notes:

Wow im speeding up here! i actually finished the entire vestiges sequence Next up imma prototype the bunker

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6h 23m 58s logged

(v0.1.5-alpha) Better Movement, Stealth & Environment!


Changelog:


Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture
  3. Auto Jump on Stairs
  4. Core Gameplay
  5. Rewriting the todos & story (final istg)

Notes:

Finally thought of a cohesive plot. I do not have much time or energy to make another chapter – so ive decided to merge everything into one gameplay – the prologue. So yeah! we’ll see how it turns out (i have high hopes tho)

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5h 51m 35s logged

(v0.1.4(G)-alpha) Moving & Jumping on the Stairs (Passed!)


Changelog:

  • (v0.1.4(G)-alpha) Player Movement Rework: Auto-jump (5): Ok i kinda cheesed it ngl- I was literally being ragebaited because it was NOT working any how. I am using a not so beautiful method but hey it works and thats what counts – ill polish it later dw. Lapsed

  • (v0.1.4(F)-alpha) Player Movement Rework: ?? (4): wtf? what happened? what did i do? this is insane i really dont know………. soo erm climbing stairs doesnt work and there are some pretty bad bugs like being able to fly- lwk i might revert this session Lapsed

  • (v0.1.4(E)-alpha) Player Movement Rework: Noclip (3): added a pretty peak thing. Ok so added a noclip feature – this is like the spectator mode in minecraft lmfao. Ive been meant to do this for a long time but here i am! finally added this – this will help me a ton i js know it lol Lapsed

  • (v0.1.4(D)-alpha) Player Movement Rework (2): Yoo so added a bunch of new things such as air friction, acceleration deceleration and more. I am having one tiny bug tho – that is i cannot turn when jumping but dw ill figure out a way to fix it! Also if u forgot Im doing the player rework just to make the autojump thing Lapsed

  • (v0.1.4(C)-alpha) Player Movement Rework (1): Okay So i realised it wwill be extremely difficult for me to figure it out on my own, and even the big ones (@seb) had no freaking idea lmao. SO what i am doing bnow is following a player/fps controller tutorial where they add this autojump feature :3 Lapsed


Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture
  3. Auto Jump on Stairs (Done but polishing left)
  4. Interior Design of the Watch Tower
  5. Core Gameplay

Notes:

These sessions were lwk ragebait – i will NOT talk about the 4th session cuz i have no freaking idea about it. I found a weird way and workaround to do the auto jump. Although it might not be the most beautiful but it works and thats what counts

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5h 42m 13s logged

(v0.1.4(B)-alpha) Walking on the Watch Tower (Failed)


Changelog:

  • (v0.1.4(B)-alpha) Walking on Stairs (2): Lwk I just messed around for the whole time :sk: I literally do not know wht to do at this point I will revisit this tommorow (I dmed my fwend Seb lmao). I tried many methods but i couldnt seem to be able to make this work tho Lapsed

  • (v0.1.4(A)-alpha) Walking on Stairs (1): Yo gang I tried my to do the stairs walking thing but as you would expect I completely failed lmfAaooo. Uh I really dont know how to move next but ill try my best Lapsed

  • (v0.1.3-alpha) Mountains Texture Fix: So erm as i completed the watch tower im moving on to other thigns– first i saw that this was in my todo for a while so fixed it lol Lapsed

  • (v0.1.2(K)-alpha) Watch Tower Texturing (4.4): Shalalala sha boinky! I actually finished the (skeleton) of the watch tower model! Omg i dont believe it! I am feeling a large weight off my shoulders lmfao! But hey its not done yet! I have so so so sos os so much more to do- next up ill fix the stair walking and oh a story redesign! Lapsed

  • (v0.1.2(J)-alpha) Watch Tower Texturing (4.3): Finally completed texturing the stairs – the railings and the beams are still remaining but ill try to do them soon enough 👍 Lapsed

  • (v0.1.2(I)-alpha) Watch Tower Texturing (4.2): oh my GOD BRO this is so painful i really hope i could do something else to speed this up but yeah idk- So nothing other than UV unwrap stuff NOT EVEN ONE mesh and i have 2 more to go- I am dying :D Lapsed


Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture
  3. Auto Jump on Stairs
  4. Interior Design of the Watch Tower

Notes:

Gang I tried my best I literally cannot seem to be able to be able to find a way to make the auto jump thing :hs: I need to call the big guns now! (@seb) Anyways, I obv completed the watch tower texturing

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7h 13m 24s logged

(v0.1.2(H)-alpha) Watch Tower Texturing (90%)


Changelog:

—## Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture (WIP GNG ALMOST)

Notes:OK LISTEN! LISTEN I swore to @Keyboard that I wont devlog until I have completed the whole texturing BUT its getting too ridiculous not to- im alr at 7 hours and yeah. Also big ass devlog-

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4h 40m 55s logged

(v0.1.2(C)-alpha) Watch Tower Texturing (45%)


Changelog:

  • (v0.1.2(A)-alpha) Watch Tower Texturing (1.5): Yay so i made the Floor section completely- the floor and the uhh supprts ig lol. THis was fun Ill work more tmrw Lapsed

  • (v0.1.2(A)-alpha) Watch Tower Texturing (1.2 + 1.3 + 1.4): 1. So nothing much to brag about here- I completed texturing the roof. It was pretty easy ngl - anyways I’ll do the UV unwrapping of the walls next ig. 2. So I unwrapped the UV layout of the walls and its Horrible! It will take so much time to manually fix everything lmao. I did like 50% of the unwrapping today NOT THE TEXTURNG BTW! so we will see tmrw! gn. 3. Completed the UV unwrapping of the walls and also the texturing of the walls! the room section of the texturing is done! moving on to the floor and stairs! Lapsed


Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture (WIP)

Notes:

Aww man i couldnt really focus on this project for the last few days i had so much work! had 2 assignments- submitted them today so i think i can focus in more today!!

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3h 34m 45s logged

(v0.1.2(A)-alpha) Watch Tower Texturing (2%)


Changelog:


Next Step(s):

  1. Watch Tower Model
  2. Watch Tower Texture (WIP)

Notes:

Yooooo so I finally completed the modelling of the watch tower and started texturing it recently. I have some work to do today so idk how long i can code- Ill try my best tho!

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3h 48m 1s logged

(v0.1.1(O)-alpha) Watch Tower Modelling (90%)!


Changelog:


Next Step(s):

  1. Watch Tower Model (WIP)
  2. Watch Tower Texture

Notes:

ok i dont really know what to write hereeee nowwww- maybe the next time

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5h 2m 42s logged

(v0.1.1(L)-alpha) Watch Tower Modelling (75%)!


Changelog:

  • (v0.1.1(L)-alpha) Watch Tower Modelling (9.3): Joined a lot of meshes together for efficiency and ease of use. Oh also made the raining v1 for the first layer of the stairs. I have my prize distribution and investiture ceremony so yeah! see ya laterrrrr Lapsed

  • (v0.1.1(K)-alpha) Watch Tower Modelling (9.1 + 9.2): 1. omg omg omg! stairs in progressssss! Made two flights of stairs- what i mean is i made one flight of stairs and then copied it 💀 Anyways I’m almost done with the modelling i think- The stairs and the windows are the only things are left (oh maybe more optimization :p) 2. Added much More stairs and the topmost layer. I will make the integration of the stairs to the floor tommorow, ALSO i will add the railings and all tmrw :pf: I am sleepy as frick! Lapsed

  • (v0.1.1(J)-alpha) Watch Tower Modelling (8): Wow! what a productive session! Ok so a lot of thing was done. Here’s what i did in short: The legs of the watch tower was made before but in this session i added the supports and support beams! i again followed the model as an inspiration and made the supports! Looks prety cool! Lapsed

Next Step(s):

  1. Watch Tower Model (WIP)
  2. Watch Tower Texture

Notes:

um holy shit i am doing a 4? or 5 hour devlog 💀 this is unreal! Anyways this is draggin me sooo muchh but i think im super close to finishing this :hs:

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3h 34m 33s logged

(v0.1.1(I)-alpha) Watch Tower Modelling (60%)!


Changelog:

  • (v0.1.1(I)-alpha) Watch Tower Modelling (7): Nothing much just edited the fences a bit and resized them in order to prevent overlapping. Oh also I made the roof – needs polishing ik but its a start lmao- i want to complete the modelling as soon as possible lwk- Lapsed

  • (v0.1.1(H)-alpha) Watch Tower Modelling (6): Yoo moving from vertices selection to something different felt awesome! anyways i made the fence? i think thats what its called- On all four sides. I am following a model for inspiration and im pretty happy on how it is turning out! Lapsed

  • (v0.1.1(G)-alpha) Watch Tower Modelling (5.3): FINALLY FINALLY! I have completed optimizing the walls of the watch tower. What i mean is I reduced the number of vertices and faces in the model. This will help me immensely while texturing the UV. I created another backup just in case lmao Lapsed

  • (v0.1.1(F)-alpha) Watch Tower Modelling (5.1 + 5.2): I tried cleaning up the Watch Tower model but idk how it all got messed up :sk: anyways I will try again ONE LAST TIME tommorow if it works it works otherwise i have to roll back to the backup and just forget about cleaning up- i messed up yeah Lapsed


Next Step(s):

  1. Watch Tower Model (WIP)
  2. Watch Tower Texture

Notes:

i NEED to finish modelling this ASAP gng 💀 wish me luck ill be lockin in today 🔥

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3h 21m 56s logged

(v0.1.1(E)-alpha) Watch Tower (40%)!


Changelog:

  • (v0.1.1(E)-alpha) Watch Tower Modelling (4): erm so nothing productive just me fixing the HUMONGOUS number of vertices that have been created for god knows what. Lmfao i messed up at the end and i have to go back to the last backup :pf: Oh well i have tuitions now will do more stuff later Lapsed

  • (v0.1.1(D)-alpha) Watch Tower Modelling (3): Ah yes, guess why there is no lapse for this update- thats right! Lookout messed up and I cannot recover the lost footage and publish it in lapse. I lwk forgot what i did in this update 💀 You are gonna guess it

  • (v0.1.1(B&C)-alpha) Watch Tower Modelling (1&2): Guess who forgot to commit THATS RIGHT ITS ME- In this lapse I made the skeleton of the watch tower that is going to be the main attraction of the prologue. I do not have much time and hence i am ending this session prematurely! See you tmrw! More modelling of the watch tower, made the top thing the uhh room? ig tested the model size with the player size in godot and i found that it was a bit small so i fixed that! Made some windows for the watchtower so that everything is visible Lapsed


Next Step(s):

  1. Watch Tower Model (WIP)
  2. Walking animation
  3. Story Redesign
  4. Improved Silhouette Mechanics

Notes:

Ah yes I lost like 30 minutes of lapse yesterdat cuz lookout servers died oh welp! here i am again!

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3h 57m 39s logged

(v0.1.1(A)-alpha) Map Redesign and Improved mechanics!


Changelog:

  • (v0.1.1(A)-alpha) Improved Silhouette Mechanics: oh my! it looks so sick! il definitely play test this once more but heres what i did in brief: Previously there used to be different silhouttes but NOW theres only one that “teleports” when u reach it as if guiding you somewhere – to the watchtower :3 Lapsed

  • (v0.0.10(E)-alpha) Map Redesigning (4): I think i am done with the forest/map layout for now im pretty happy! plugged off some paths that i didnt want the player to go through- removed a ton of legacy code. Next up i think ill work on the silhouette mechanics which i cooked up in the new narrative! wish me luck! Lapsed

  • (v0.0.10(D)-alpha) Story + Map Redesigning (3): Again one of the shortest lapses i have made but its enough for me to get the 1 hour streak lmao- I promise Ill work honestly from tmrw, Exams finished just today and im exhausted asf- Please excuse me! Made updates to the story too


Next Step(s):

  1. Watch Tower Model
  2. Walking animation
  3. Story Redesign
  4. Improved Silhouette Mechanics

Notes:

Holy moly! the silhouette (YES SINGULAR) works wonderfully now! its like its guiding you! im really happy with the result i think ill model the watch tower.

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1h 51m 27s logged

(v0.0.10(C)-alpha) Story and Map Redesign


Changelog:

  • (v0.0.10(C)-alpha) Story + Map Redesigning (2): So as i am changing the narrative i need to update the map accordingly, A very small update because my mouse stopped wrking but oh well i just changed some textures and added trees. Also making a story narrative in 2nd person ig? Lapsed

  • (v0.0.10(B)-alpha) Story Redesign (1): Brainstormed a lot of stuff- and rewrote the prologue storyline- the old one was pretty basic i like the new one more and I mostly changed it because i am thinking of the next chapter too and i want a seamless transition- just hang on with me ill cook something truly epic :3


Next Step(s):

  1. Boulders / Rocks (WIP)
  2. Walking animation
  3. Story Redesign (WIP)

Notes:

OKay today ill lock tf in my exams just finished!

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2h 45m 26s logged

(v0.0.10(A)-alpha) Walk and Map Redesign


Changelog:

  • (v0.0.10(A)-alpha) Map Redesigning (1): I think im going to go on a different direction with the prologue scene! i changed the pathways because i think it was too complex and looping- I am also thinking of turning the log cabin into an watch tower for more ominous feel! im working on the story hopefully i can figure it out! Lapsed

  • (v0.0.9(F)-alpha) Walk Animation (Camera Shake): Yoooo! holy smokes this look epic spent a good chunk figuring out how to make the walk animation turns out its easier to do it through code- thats why i ended the lapse prematurely and worked on it in Rider IDE! it look so cool rn it has head bobbing in all three dimensions! Lapsed


Next Step(s):

  1. Boulders / Rocks (WIP)
  2. Walking animation
  3. Story Redesign

Notes:

I had some different ideas about the story and im working on it- redesigned the map a bit! i think ill do more stuff

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3h 27m 41s logged

(v0.0.9(E)-alpha) More erm Animations!


Changelog:


Next Step(s):

  1. Models of the silhouettes
  2. Boulders / Rocks (WIP)
  3. Particle Optimizations
  4. Complete Death animation
  5. Walking animation

Notes:

yoo gng i had my regional language and physics exam today and i lwk think i did pretty well! Anyways i did some work and i think ill do more now!

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2h 35m 34s logged

(v0.0.9(B)-alpha) Animations!


Changelog:

  • (v0.0.9(B)-alpha) Waking up & Counter Animation: So added the waking up animation - this was a new thing for me that i think i leanrt! the animation player is a really cool feature! Also now the silhouette counter shows up only after the first silhouette is found Lapsed

  • (v0.0.9(A)-alpha) Death Animation: Fixed a bug (ig? idk if u can call it that) that made it so whenever u looked away from the silhouette the animation would completely freeze. Turns out there was a VisibleOnScreenEnabler3D child which froze the process- Its fixed now! Lapsed


Next Step(s):

  1. Models of the silhouettes
  2. Boulders / Rocks (WIP)
  3. Particle Optimizations
  4. Complete Death animation
  5. Walking animation

Notes:

uhh i dont know what to say this time- my exams starts from tmrw so updates may be slow asf BUT i will try to do atleast 1 hour per day

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