(v0.0.8(G)-pre-alpha) More Optimization
Changelog:
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(v0.0.8(G)-pre-alpha) Optimization (5): Omg omg i think i actually did it! what i did was kinda brilliant ngl- So here we go: 1. Whenvever the trees/models are outside the players view they are removed! so like they are not rendered!! Saves cpu and gpu. 2. The snowfall thing is not static now it moves with the player so that only a small area is gettingg the snowfall and a lot less particles is rendered! Lapsed
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(v0.0.8(F)-pre-alpha) Optimization (4): I dont even know at this point what i did but i think i increased the frame rates a bit? but i learnt that voxelGI was not performant for my use case so i removed that- also changed the visibility ranges a bit and more i forgo Lapsed
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(v0.0.8(E)-pre-alpha) Optimization (3) & FPS: A nice session where i sat down and did more optimization- ah yes optimization is the key to life and happiness, I am really shocked that i optimized it so hard that it runs smoothly in my poopc with good graphics! SubViewport and TextureRect for the win, also added fps counter Lapsed
Next Step(s):
Models of the silhouettes- Boulders / Rocks (WIP)
Particle Optimizations- Complete Death animation
Notes:
HOLY SMOKES! (no pun intended) IM PUSHING 40 FPS!! when i compiled. Normally im getting like 36fps! thats a huge improvement from 9fps that i was getting initally! finally i can do some other stuff lmao
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