(v0.4.1-beta) Ending, Credits n Modeling
Changelog:
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(v0.4.1-beta) Bunker/Tunnel Model & Texturing): Oh finally! I am finished with the alpha versions and i moved on to the beta stage! In this session I completed modelling and texturing the bunker as well as the tunnel models! Lapsed
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(v0.3.9-alpha) Placement, Playtesting & Exporting: Oh my! I am really finished with alpha versions! I will be now moving on to the beta stage. In this session I placed trees, playtested and exported for the alpha release. Lapsed
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(v0.3.8-alpha) Credits (3): Yippie i completed the credit scene although the “press anmything to conitnue” doesnt work as of now– but ill add it on my todo for later! Lapsed
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(v0.3.7-alpha) Credits (2): THe second lapse/commit of me workin on the credits! I am ALMOSt complete i js need one more session to finalize some stuff Lapsed
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(v0.3.6-alpha) Bug Fixes & Credits (1): Fixed an annoying bug where the top of the watch tower was affected by the stair aread3d. Now an invisible wall prevents jumping. Also Added the basic Credits scene. Lapsed
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(v0.3.5-alpha) Bench Camera Animation, Interaction (2,3): Aha! I think i am really done with the ending animations! Now the E to interact only works when u are looking directly at the bench. I think i might change the blinking animation tho- Lapsed
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(v0.3.4-alpha) Bench Camera Animation (1): Right now I’m Adding the animation and controls for the bench interaction and the cut scene. Added some blinking thing and location changes and movement- Will make the cutscene next! Lapsed
Next Step(s):
Ending Bench interactionBunker and Tunnel Models- Watch Tower Furniture
- Vestiges
Notes:
Yesterday I released the alpha version! the 0.3.9, for win, mac as well as linux! I completed my first priority things and i have moved on to the beta!
Comments 2
cooooool
tyyyy @Cassetu
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