(v0.3.3-alpha) Bunker & Interaction
Changelog:
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(v0.3.3-alpha) Player Interaction (2): Me add raycast to the face of player, poke poke thing, thing cry, raycat know what it did, raycast say name, i hear, i do something; In a nutshell the raycast detects the collider and if its the bench it enables the e to interact thing Lapsed
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(v0.3.2-alpha) Player Interaction (1): Set up the basic of the player interaction– ill work on it more tmrw Lapsed
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(v0.3.1-alpha) Map Positioning (Ending): Positioned the map so that the dead space is directly below the drop chute- and other fixes and tests Lapsed
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(v0.2.13-alpha) Bunker: More models & logics (7): Improved model to include a turn and a drop, finally added more mechanics and animations. The bunker now dissapears if u look away. fixed some other logics Lapsed
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(v0.2.12-alpha) Bunker: Mechanics; Showing Maps (6): When player enters the doors closes and then the original map dissapears, you keep walking forward and the secondary map is spawned. As u come out of the other side the tunnel leads you to the secondary map. Lapsed
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(v0.2.11-alpha) Bunker Prototype: Door Mechanics & Stairs (5): made the door open and close animations actually happen with the players actions. Also added an AREA3D which allows the stair logic to kick in. Added the map thing but will animation and add the mechanics in the next update! Lapsed
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(v0.2.10-alpha) Bunker Prototype: Model & Animations (4): experimented with another map and stuff. Modelled the top portion and added a simple animation for the doors Lapsed
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(v0.2.9-alpha) Bunker Prototype: Model (3): completed the bunker modelling – mostly protype rn but yeah! Next up i think imma make the mechanism of the bunker mm Lapsed
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(v0.2.8-alpha) Weeping Silhouette: Animation (2): Les goo i finally completed the weeping silhouette thing! Now it explodeds kinda when u go near it and leaves the player stranded they player has to navigate their way into the next parts! Lapsed
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(v0.2.7-alpha) Weeping Silhouette (1): modelled the weeping silhouette and placed it where its supposed to- in the next update I’ll add the animations and stuff! Lapsed
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(v0.2.6-alpha) Bunker Prototype (1+2): Well i tried making the bunker prototype but erm i didnt realise how tuff this is gonna be skull. I will try again cuz Im so sick to think straight- ill try to do some other thing toda Lapsed
Next Step(s):
Bunker prototype- Ending Bench interaction
Notes:
Ive almost completed the FULL game sequence! like ik its using prototype things but the core fucntionality is almost done! super excited
Comments 5
Nice!
thanks @Cassetu
@Keyboard1000n17 istg i forgot
that’s what they all say
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