(v0.1.1(E)-alpha) Watch Tower (40%)!
Changelog:
-
(v0.1.1(E)-alpha) Watch Tower Modelling (4): erm so nothing productive just me fixing the HUMONGOUS number of vertices that have been created for god knows what. Lmfao i messed up at the end and i have to go back to the last backup
Oh well i have tuitions now will do more stuff later Lapsed -
(v0.1.1(D)-alpha) Watch Tower Modelling (3): Ah yes, guess why there is no lapse for this update- thats right! Lookout messed up and I cannot recover the lost footage and publish it in lapse. I lwk forgot what i did in this update 💀 You are gonna guess it
-
(v0.1.1(B&C)-alpha) Watch Tower Modelling (1&2): Guess who forgot to commit THATS RIGHT ITS ME- In this lapse I made the skeleton of the watch tower that is going to be the main attraction of the prologue. I do not have much time and hence i am ending this session prematurely! See you tmrw! More modelling of the watch tower, made the top thing the uhh room? ig tested the model size with the player size in godot and i found that it was a bit small so i fixed that! Made some windows for the watchtower so that everything is visible Lapsed
Next Step(s):
- Watch Tower Model (WIP)
Walking animationStory Redesign-
Improved Silhouette Mechanics—
Notes:
Ah yes I lost like 30 minutes of lapse yesterdat cuz lookout servers died oh welp! here i am again!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.