(v0.1.1(A)-alpha) Map Redesign and Improved mechanics!
Changelog:
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(v0.1.1(A)-alpha) Improved Silhouette Mechanics: oh my! it looks so sick! il definitely play test this once more but heres what i did in brief: Previously there used to be different silhouttes but NOW theres only one that “teleports” when u reach it as if guiding you somewhere – to the watchtower :3 Lapsed
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(v0.0.10(E)-alpha) Map Redesigning (4): I think i am done with the forest/map layout for now im pretty happy! plugged off some paths that i didnt want the player to go through- removed a ton of legacy code. Next up i think ill work on the silhouette mechanics which i cooked up in the new narrative! wish me luck! Lapsed
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(v0.0.10(D)-alpha) Story + Map Redesigning (3): Again one of the shortest lapses i have made but its enough for me to get the 1 hour streak lmao- I promise Ill work honestly from tmrw, Exams finished just today and im exhausted asf- Please excuse me! Made updates to the story too
Next Step(s):
- Watch Tower Model
Walking animationStory RedesignImproved Silhouette Mechanics
Notes:
Holy moly! the silhouette (YES SINGULAR) works wonderfully now! its like its guiding you! im really happy with the result i think ill model the watch tower.
Comments 1
Wow, soo cool
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