(v0.1.5-alpha) Better Movement, Stealth & Environment!
Changelog:
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(v0.1.5-alpha) Environment Rework & Jitter Fix: Since i completed the lore/plot finally trust me (not written but thought of) I needed to change the environement a bit kjust to match the vibe i am going for now! it is now a whitish dusk and not pitch black. ALso i think i fixed the jitter thing. Lapsed
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(v0.1.4(J)-alpha) Player Movement Rework: Crouching (8): I have completed reworking the player movement for now– next up ill actually focus ont he core gameplay. In this comit/lapse i have added a crouch functionaility and fixed some other logical stuff that im not going deep into Lapsed
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(v0.1.4(I)-alpha) Player Movement Rework: Area3D (7): OKsy! so i and @seb figured out a way to fix the issue i talked about in the previous commit/lapse/. The fix was pretty neat! i added an area 3d on the stairs and the smoothing only work iin this area! i also turned off jumping here Lapsed
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(v0.1.4(H)-alpha) Player Movement Rework: Smoothness (6): Fixed the erm “smoothing problem” Previously it was hella snappy and awful to look at - now I added a smoothing thing in the _process but uhhh another problem now – the jumping feels floaty and walk is smoothed out :/ Lapsed
Next Step(s):
Watch Tower ModelWatch Tower TextureAuto Jump on Stairs- Core Gameplay
- Rewriting the todos & story (final istg)
Notes:
Finally thought of a cohesive plot. I do not have much time or energy to make another chapter – so ive decided to merge everything into one gameplay – the prologue. So yeah! we’ll see how it turns out (i have high hopes tho)
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