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dnlbilko

@dnlbilko

Joined June 1st, 2026

  • 6Devlogs
  • 1Projects
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9h 53m 12s logged

Devlog #4

I have made some new features:
-. I have made a generator that chooses random worlds and creates the map for the run.
-. I made 2 new enemies:

  1. An entity that looks like the pleayer, but it hunts the player instead. It can follow the player and jump. When it touches the player, the player dies. I made it so that when the player or the enemy jump, the enemy cant change direction, so that the player can jump over it or go under it.
  2. An enemy called rush, that, for now, looks like a cube, that sometimes quickly moves across the screen. When its about to move, a warning is shown on the screen and the screen starts shaking. When rush starts moving, the waring disappears and the screen starts shaking more violently. Rush moves from one side of the screen to the other and then back and if it touches the player, the player dies.
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4h 7m 36s logged

Devlog #3

I have made the shaking get stronger when i get closer to the portal and i also made lightning

Breakdown of the lightning

  • It spawns at a random position on the screen at a random time.

  • It first gives a short warning by spawning on screen for a longer time. I will later change -the texture of the lightning warning.

  • After the warning is gone it strikes and if it touches the player, the player dies.

  • I also made the lighting move with the platforms so that it doesnt just float in space, but i had a silly typo, basically, i wanted to add or remove some amount from the x position of the lightning but instead of -= 7 i accidentally put -+ 7 and i took me like 10 minutes to figure out the issue.

  • Another problem i had is that for some reason when i wanted to check in which stage the lightning is, i tried to to do if …… > 20 > 45, so another 20 minutes of debugging went there

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8h 53m 45s logged

I started making the game but i forgot to document it, i only have the time tracked by hackatime, but here is what it looks like so far

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