Fever dream
- 9 Devlogs
- 71 Total hours
I continued working on the textures for the game and
I also added some features to the game:
- I made the player swim in world 4 instead of jumping on the platforms to match the pool theme of the level.
- I added a mode selector to the main menu. It works by pressing “a” or “d” and the mode in the middle is the one that gets selected.
Here are the textures and the menu:
- I have fixed some bugs with the floaters and made it so that multiple floaters
spawn on screen when starting and also more floaters can keep on spawning
during the game
- Added an endless mode
- Added an endscreen
- Fixed some more bugs
- Started drawing the textures for the game. So far i drew a portal and the direction sign
I made some new features:
I have made some new features:
-. I have made a generator that chooses random worlds and creates the map for the run.
-. I made 2 new enemies:
I have made the shaking get stronger when i get closer to the portal and i also made lightning
It spawns at a random position on the screen at a random time.
It first gives a short warning by spawning on screen for a longer time. I will later change -the texture of the lightning warning.
After the warning is gone it strikes and if it touches the player, the player dies.
I also made the lighting move with the platforms so that it doesnt just float in space, but i had a silly typo, basically, i wanted to add or remove some amount from the x position of the lightning but instead of -= 7 i accidentally put -+ 7 and i took me like 10 minutes to figure out the issue.
Another problem i had is that for some reason when i wanted to check in which stage the lightning is, i tried to to do if …… > 20 > 45, so another 20 minutes of debugging went there
I made a portal that spawns randomly and i also made the platforms shake (this is for a feature i will make later)
I started making the game but i forgot to document it, i only have the time tracked by hackatime, but here is what it looks like so far