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dnlbilko

@dnlbilko

Joined June 1st, 2026

  • 11Devlogs
  • 1Projects
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10h 15m 1s logged

Devlog #8

I continued working on the textures for the game and
I also added some features to the game:

 - I made the player swim in world 4 instead of jumping on the platforms to match the pool theme of the level.

 - I added a mode selector to the main menu. It works by pressing “a” or “d” and the mode in the middle is the one that gets selected.
Here are the textures and the menu:

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9h 42m 22s logged

Devlog #8 I have continued working on textures for the game. Here is a list of what i drew: - The rest of the backgrounds - 2 enemies - 3 platforms - lightning - 1 portal

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8h 38m 17s logged

Devlog #7 I have continued working on the art for the game: - I improved the portal for the floater world - I made the background for the lightning world

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Reposted by @dnlbilko

1h 15m 27s logged

if you’re reading this, reposting liking and comment help a lot and I really want this project to get out there, bc I’m working reallly hard on it so smash those like and follow buttons thanks :youtube:

actual devlog below


Successfully added more and blended axe animations hooray (probably pre-alpha) :minionlaugh:


Changelog

  • added trauma based screenshake upon hitting an enemy. it is easy to change the intensity of the trauma based on which enemy is hit
  • added jump start, falling, and jump end animations
  • blended all animations together (blending means that animations will not be snappy and flow properly into each other for realism)
  • made the godot run scene thing always open in full screen which is how I want the game to be played

Next steps

  • again nearly everything in last 2 devlogs
  • mostly for now just enemy fsms and AI

Notes:

Again, still pretty proud of my progress, lots of people showed interest so that’s nice.

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10h 16m 29s logged

Devlog #6

- I have fixed some bugs with the floaters and made it so that multiple floaters
spawn on screen when starting and also more floaters can keep on spawning
during the game

- Added an endless mode

- Added an endscreen

- Fixed some more bugs
- Started drawing the textures for the game. So far i drew a portal and the direction sign

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8h 4m 7s logged

Devlog #5

I made some new features:

  • I have added a new world with a new entity
    called floater. It sometimes randomly spawns on the screen and when the player
    touches it, the screen flashes white for a second making the player unable to
    see.
  • I added pausing.
  • I made it so that when you die, you respawn
    in the same world instead of the entire game restarting
  • I made a direction sign which shows which way
    the portal is.
  • And I also made some small tweaks to the rest
    of the game
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9h 53m 44s logged

Devlog #4

I have made some new features:
-. I have made a generator that chooses random worlds and creates the map for the run.
-. I made 2 new enemies:

  1. An entity that looks like the pleayer, but it hunts the player instead. It can follow the player and jump. When it touches the player, the player dies. I made it so that when the player or the enemy jump, the enemy cant change direction, so that the player can jump over it or go under it.
  2. An enemy called rush, that, for now, looks like a cube, that sometimes quickly moves across the screen. When its about to move, a warning is shown on the screen and the screen starts shaking. When rush starts moving, the waring disappears and the screen starts shaking more violently. Rush moves from one side of the screen to the other and then back and if it touches the player, the player dies.
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4h 7m 36s logged

Devlog #3

I have made the shaking get stronger when i get closer to the portal and i also made lightning

Breakdown of the lightning

  • It spawns at a random position on the screen at a random time.

  • It first gives a short warning by spawning on screen for a longer time. I will later change -the texture of the lightning warning.

  • After the warning is gone it strikes and if it touches the player, the player dies.

  • I also made the lighting move with the platforms so that it doesnt just float in space, but i had a silly typo, basically, i wanted to add or remove some amount from the x position of the lightning but instead of -= 7 i accidentally put -+ 7 and i took me like 10 minutes to figure out the issue.

  • Another problem i had is that for some reason when i wanted to check in which stage the lightning is, i tried to to do if …… > 20 > 45, so another 20 minutes of debugging went there

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8h 53m 45s logged

I started making the game but i forgot to document it, i only have the time tracked by hackatime, but here is what it looks like so far

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