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better clouds

  • 3 Devlogs
  • 10 Total hours

MC mod that makes your clouds look like cubic cotton candy! (Maintainer, not original author)

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2h 0m 2s logged

Updated the mod to 26.2 pre-4, as well as YACL 3.9.4 which also just came out earlier today. NeoForge is also out but I’m too lazy to setup their custom repo for prerelease builds so I will fix NF support when 26.2 releases.

I fixed a really annoying bug that was making the cloud ripple effect way larger in magnitude than it was supposed to be, and I added a hardcoded minimum brightness in the shader so that clouds will be just barely visible at nighttime.

Updated the mod to 26.2 pre-4, as well as YACL 3.9.4 which also just came out earlier today. NeoForge is also out but I’m too lazy to setup their custom repo for prerelease builds so I will fix NF support when 26.2 releases.

I fixed a really annoying bug that was making the cloud ripple effect way larger in magnitude than it was supposed to be, and I added a hardcoded minimum brightness in the shader so that clouds will be just barely visible at nighttime.

Replying to @orangishcat

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2h 14m 42s logged

the renderer looks good again! i added back the light gradient sampling, so the clouds actually turn orange during sunset and go dark at night time like they used to.

the renderer looks good again! i added back the light gradient sampling, so the clouds actually turn orange during sunset and go dark at night time like they used to.

Replying to @orangishcat

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6h 5m 44s logged

spent like 12h getting the blaze3d renderer to work. long story short, the opengl renderer is a mess and I’m doing pretty much a full rewrite to get it to work on blaze3d. it’s taking extremely long but i’m happy because i’m learning a lot about graphics. the core functionality kinda works but there are all sorts of bugs, and a bunch of features are missing. some of them i probably just won’t be adding back.

p.s. vulkan renderer so cool! performance is a lot better than opengl on my mac

spent like 12h getting the blaze3d renderer to work. long story short, the opengl renderer is a mess and I’m doing pretty much a full rewrite to get it to work on blaze3d. it’s taking extremely long but i’m happy because i’m learning a lot about graphics. the core functionality kinda works but there are all sorts of bugs, and a bunch of features are missing. some of them i probably just won’t be adding back.

p.s. vulkan renderer so cool! performance is a lot better than opengl on my mac

Replying to @orangishcat

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