⭐ cskartikey marked your project as a Super Star! As a prize for your great work, look out for a bonus prize in the mail :)
⭐ cskartikey marked your project as a Super Star! As a prize for your great work, look out for a bonus prize in the mail :)
⭐ cskartikey marked your project as a Super Star! As a prize for your great work, look out for a bonus prize in the mail :)
spent like 12h getting the blaze3d renderer to work. long story short, the opengl renderer is a mess and I’m doing pretty much a full rewrite to get it to work on blaze3d. it’s taking extremely long but i’m happy because i’m learning a lot about graphics. the core functionality kinda works but there are all sorts of bugs, and a bunch of features are missing. some of them i probably just won’t be adding back.
p.s. vulkan renderer so cool! performance is a lot better than opengl on my mac
I’ve started work on the 3d engine for the game I’ll be making. For the first day, I’ve implemented cascaded shadow maps where there are multiple shadow maps taken at different distances to create a hierarchy of resolution. And I’ve also implemented blinn phong shading. I plan to change this to a PBR pipeline later down the road.
Welcome to Stardance!