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2h 0m 2s logged

I’m preparing for 26.2 release!

  • I updated the mod to 26.2 pre-4, as well as YACL 3.9.4 which also just came out earlier today.
  • NeoForge is also out but I’m too lazy to setup their custom repo for prerelease builds so I will fix NF support when 26.2 releases.
  • I fixed a really annoying bug that was making the cloud ripple effect way larger in magnitude than it was supposed to be (I sampled WorldPosition instead of WorldPosition - originOffset)
  • I added a hardcoded minimum brightness in the shader so that clouds will be just barely visible at nighttime.

Also GLSL operations are element-wise which is pretty cool! Like you can do max(color.rgb, vec3(0.15)) and each element of the color vector will be element-wise compared with 0.15, and the bigger one will be chosen. Really elegant solution for my minimum brightness operation.

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Comments 1

@EggOfGlory

Nice, nice. Pretty cool clouds you’ve got going, I’ll say!