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6h 56m 18s logged

  • added a bottom tint option that basically lets you create a gradient on your clouds
  • i’m getting quite familiar with shaders and graphics code! this is one of my main goals for the project, and i’m glad it’s working out well!
  • also fixed a bunch of bugs

basic description of the bottom tint algorithm:

  • vertex shader: tint interpolation progress = (y level of the cloud vertex) / (transition range percentage * cloud height range)
  • fragment shader: color = lerp(bottomColor, topColor, tintInterpProgress)

by default, the effect is much more subtle than this, but it is still there

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