Ascend - The One
- 2 Devlogs
- 25 Total hours
An FPS game with a campaign mode and a planned arcade mode.
An FPS game with a campaign mode and a planned arcade mode.
Update 2
Finished the world and arcade part of the game. After further consideration, I decided to add a story mode to the game and design more models. I also finished 2 out of 3 models for my enemies and add effects and scenes to the game screen. However, I will have to create a new project and start again with the world and characters to better organize my scenes and scripts in Godot.
This is my first attempt at game development, so I am attempting to figure out how I can improve my code and organization quality while improving my game.
Another feature that I have been able to add is the addition of special projectiles: 1. Projectiles that act as magnets and pull all enemies together
2. Projectiles that chain hit multiple enemies and stop them for a brief amount of time
3. Projectiles that explode and impact multiple enemies
Below is an image of my code for my new project. I will continue to update on my journey.
Created the environment, enemies, character and the basic UI. My next task is to work on enhancing the UI and improving the physics of the game, especially movement.